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SAS D20 -- A disappointed view
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<blockquote data-quote="Orange_Month" data-source="post: 308450" data-attributes="member: 5924"><p>I have to agree with Lizard, at least in spirit.</p><p></p><p>I have no doubt that SAS d20 is a great Supers game -- it's just not enough of a "regular" d20 game for me, I guess.</p><p></p><p>Perhaps I was looking for "D&D in tights", but I picked up SASd20 at GenCon because I wanted a Supers game that my d20-centric group could quickly pick up and play. Reading through SASd20, I soon knew that wouldn't be the case.</p><p></p><p>If I wanted to learn a new game - a great Supers game - I would have grabbed the tri-stat version. It looks great! Really! But I just don't think there's enough of a "regular" d20 overlap to make SASd20 work for me.</p><p></p><p>For example, we picked up CoCd20. It took one quick read through by the DM, who then explained the few differences from D&D, and we were up-and-running in about 5 minutes.</p><p></p><p>We looked at Spycraft, and understood it pretty quick.</p><p></p><p>Star Wars hasn't been a problem.</p><p></p><p>SASd20 -- well, that just confused the hell out of us. Maybe we were just expecting something different, but maybe it should have been released without the d20 logo...</p><p></p><p>I don't know. Like I said, it's not at all a bad game, it's just not what I expected from a d20 Supers game... perhaps that means that "d20" has been expanded and redefined... but perhaps I just need to reevaluate what I think of as d20 to be (80% D&D-ish isn't a pretty tag, but maybe it works for my group.)</p></blockquote><p></p>
[QUOTE="Orange_Month, post: 308450, member: 5924"] I have to agree with Lizard, at least in spirit. I have no doubt that SAS d20 is a great Supers game -- it's just not enough of a "regular" d20 game for me, I guess. Perhaps I was looking for "D&D in tights", but I picked up SASd20 at GenCon because I wanted a Supers game that my d20-centric group could quickly pick up and play. Reading through SASd20, I soon knew that wouldn't be the case. If I wanted to learn a new game - a great Supers game - I would have grabbed the tri-stat version. It looks great! Really! But I just don't think there's enough of a "regular" d20 overlap to make SASd20 work for me. For example, we picked up CoCd20. It took one quick read through by the DM, who then explained the few differences from D&D, and we were up-and-running in about 5 minutes. We looked at Spycraft, and understood it pretty quick. Star Wars hasn't been a problem. SASd20 -- well, that just confused the hell out of us. Maybe we were just expecting something different, but maybe it should have been released without the d20 logo... I don't know. Like I said, it's not at all a bad game, it's just not what I expected from a d20 Supers game... perhaps that means that "d20" has been expanded and redefined... but perhaps I just need to reevaluate what I think of as d20 to be (80% D&D-ish isn't a pretty tag, but maybe it works for my group.) [/QUOTE]
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