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SAS D20 -- A disappointed view
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<blockquote data-quote="Samurai" data-source="post: 309059" data-attributes="member: 3850"><p>I don't have SAS d20, only the "real" SAS, so take what I say with a grain of salt...</p><p></p><p>I'm glad they changed as little as they did. SAS is a great game, and if the d20 version can come close to matching it, it should be great too. Since all further books in the line will be dual statted, keeping as much stuff similar between the 2 games was of UTMOST importance! This will mean easier conversion and less space spent on the dual stats. As it is, only the small box at the top of the character profile (the one with stats, ACV/ to hit, DCV/ AC, etc) needs to be duplicated. The powers, skills, defects, etc are otherwise pretty much the same between the 2 games, meaning less wasted space no matter which version you play.</p><p></p><p>It is VERY ironic that you compare SAS to D20 Deadlands. The greatest problem with Deadlands was that TOO MUCH was changed from the original system. Gone were the poker chips, playing cards, spell rules, etc. It was basically D&D in the old west, and it was criticized for that. GoO tried the opposite path and strove to retain as much of the original game as humanly possible, and so they get criticized because it is not enough like D&D in tights! Honestly, there is just no pleasing some people...</p><p></p><p>By the way, I'll second the call to just buy the "real" SAS... best supers game I've ever seen...</p></blockquote><p></p>
[QUOTE="Samurai, post: 309059, member: 3850"] I don't have SAS d20, only the "real" SAS, so take what I say with a grain of salt... I'm glad they changed as little as they did. SAS is a great game, and if the d20 version can come close to matching it, it should be great too. Since all further books in the line will be dual statted, keeping as much stuff similar between the 2 games was of UTMOST importance! This will mean easier conversion and less space spent on the dual stats. As it is, only the small box at the top of the character profile (the one with stats, ACV/ to hit, DCV/ AC, etc) needs to be duplicated. The powers, skills, defects, etc are otherwise pretty much the same between the 2 games, meaning less wasted space no matter which version you play. It is VERY ironic that you compare SAS to D20 Deadlands. The greatest problem with Deadlands was that TOO MUCH was changed from the original system. Gone were the poker chips, playing cards, spell rules, etc. It was basically D&D in the old west, and it was criticized for that. GoO tried the opposite path and strove to retain as much of the original game as humanly possible, and so they get criticized because it is not enough like D&D in tights! Honestly, there is just no pleasing some people... By the way, I'll second the call to just buy the "real" SAS... best supers game I've ever seen... [/QUOTE]
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