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SAS D20 -- A disappointed view
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<blockquote data-quote="Samurai" data-source="post: 309193" data-attributes="member: 3850"><p>What makes a game "d20" is exactly what Jeff said... a d20 roll to determine stuff. Pretty much everything else is optional. That said, I still think they kept too much baggage from D&D. IMO, levels and classes do not belong in a superhero game. I have always felt this way, from 1st ed Heroes Unlimited till the present day. It just feels "wrong". That is one of the main reasons I'm sticking with Tri-stat instead of d20 SAS.</p><p></p><p>What they did was make a d20 game that stays away from the D&D elements (which are many and varied), not the d20 elements (which are few and basic.) That will please some and not others... such is life.</p></blockquote><p></p>
[QUOTE="Samurai, post: 309193, member: 3850"] What makes a game "d20" is exactly what Jeff said... a d20 roll to determine stuff. Pretty much everything else is optional. That said, I still think they kept too much baggage from D&D. IMO, levels and classes do not belong in a superhero game. I have always felt this way, from 1st ed Heroes Unlimited till the present day. It just feels "wrong". That is one of the main reasons I'm sticking with Tri-stat instead of d20 SAS. What they did was make a d20 game that stays away from the D&D elements (which are many and varied), not the d20 elements (which are few and basic.) That will please some and not others... such is life. [/QUOTE]
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