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SAS D20 -- A disappointed view
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<blockquote data-quote="javadragon" data-source="post: 310620" data-attributes="member: 6152"><p><strong>M&M is in a lot of trouble</strong></p><p></p><p>I happen to like what I've seen on M&M (Mutants & Masterminds), but from the comments in this thread I'm afraid it'll fail. It looks like GOO stayed way truer to the "D20" mentality (notice I didn't say system) then Green Ronin has. </p><p></p><p>However I think this discussion explains something, which has been bothering me. I'm apparently the only one who was less than satisfied with 4CTF (I didn't hate it so don't flame). The problem for me was that they made "D&D in tights" (for lack of a better expression) by being more worried about staying true to D&D (not D20). To me it just doesn't feel like a supers game. It seems that most people would rather keep the "D&D" feel at the cost of a "supers" feel. I can only see two possible reasons for this:</p><p>1) They want their players to be able to play without learning anything new. I.E. It's easier to teach</p><p>2) They want to be able to borrow from other mainstream "D&D"ish material.</p><p></p><p>These are both good reasons, but for me it will always come down to feel. The most important thing to me is that it feels like I'm playing a superhero game. And this probably explains why I went with SAS Tri-Stat. But it was a really close call with M&M.</p></blockquote><p></p>
[QUOTE="javadragon, post: 310620, member: 6152"] [b]M&M is in a lot of trouble[/b] I happen to like what I've seen on M&M (Mutants & Masterminds), but from the comments in this thread I'm afraid it'll fail. It looks like GOO stayed way truer to the "D20" mentality (notice I didn't say system) then Green Ronin has. However I think this discussion explains something, which has been bothering me. I'm apparently the only one who was less than satisfied with 4CTF (I didn't hate it so don't flame). The problem for me was that they made "D&D in tights" (for lack of a better expression) by being more worried about staying true to D&D (not D20). To me it just doesn't feel like a supers game. It seems that most people would rather keep the "D&D" feel at the cost of a "supers" feel. I can only see two possible reasons for this: 1) They want their players to be able to play without learning anything new. I.E. It's easier to teach 2) They want to be able to borrow from other mainstream "D&D"ish material. These are both good reasons, but for me it will always come down to feel. The most important thing to me is that it feels like I'm playing a superhero game. And this probably explains why I went with SAS Tri-Stat. But it was a really close call with M&M. [/QUOTE]
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