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SAS D20 -- A disappointed view
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<blockquote data-quote="Vigilance" data-source="post: 310651" data-attributes="member: 4275"><p>In my opinion, it is possible to stay true to d20 AND have a comic book feel.</p><p></p><p>I think M&M missed the mark my eliminating classes, levels, and hit points (from what Ive heard). I also think SAS made a mistake by eliminating feats from the game.</p><p></p><p>I think, although they are often decried, that these things are the REASON d20 is so popular. </p><p></p><p>I think players LIKE to have a class, because when you make a character, you have no idea what that person is going to be LIKE (imaginary though he is), but you DO know what kind of character you like to play. I also think classes fit very nicely with the comicas genre, as long as they arent too restrictive. Cyclops is an energy blaster, the Thing is a Brick. Most comics characters fall pretty neatly into a *broad* category, and even those that don't, you have multiclassing and Prestige Classes to cover you.</p><p></p><p>Levels come often enough to keep players interested, and always provide a healthy enough "jolt" of power to be noticed. Both of these are VERY good things in terms of the game. </p><p></p><p>Some people have said that comic book characters dont level. Really? </p><p></p><p>Marvel Girl, who is now Phoenix (just Jean Grey), could only lift telekinetically what she could lift PHYSICALLY in X-men #1. Even if you discount Phoenix as a plot device, she now can lift tanks and cars with ease, and has telepathic powers as well.</p><p></p><p>Cyclops could make one broad beam in X-men #1, and he had to reach up and manually open his visor to do it (say a full round action). Now, he can fire at full auto, and catch multiple targets with ricochets. He has also grown into a great hand to hand fighter, and a fantastic leader. </p><p></p><p>The Invisible Girl could only become invisible. Now, she can turn others invisible, levitate (through force pillars), make forcefields, and throw force bolts (evergy blast).</p><p></p><p>I could go on and on. Comic characters obviously level. Look at the Spider Man who had trouble with Fancy Dan in the first five issues, and the Spider Man who beat Juggernaut.</p><p></p><p>DO I hear dice being rolled as a character levels? I think I do.</p><p></p><p>I dont think anyone is advocating getting rid of the four color feel. I think what I am saying is, if you're going to make a d20 game, make a d20 game. If you want to make a point based game without races, classes levels, hit points, and feats, thats cool, I liked Champions.</p><p></p><p>Just dont tell me its a d20 game.</p><p></p><p>I personally think all these things fit the comics genre. But if I was designing a supers game and I couldnt work them in, I would make a system of my own, and not try to shoehorn d20 in, to increase sales.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 310651, member: 4275"] In my opinion, it is possible to stay true to d20 AND have a comic book feel. I think M&M missed the mark my eliminating classes, levels, and hit points (from what Ive heard). I also think SAS made a mistake by eliminating feats from the game. I think, although they are often decried, that these things are the REASON d20 is so popular. I think players LIKE to have a class, because when you make a character, you have no idea what that person is going to be LIKE (imaginary though he is), but you DO know what kind of character you like to play. I also think classes fit very nicely with the comicas genre, as long as they arent too restrictive. Cyclops is an energy blaster, the Thing is a Brick. Most comics characters fall pretty neatly into a *broad* category, and even those that don't, you have multiclassing and Prestige Classes to cover you. Levels come often enough to keep players interested, and always provide a healthy enough "jolt" of power to be noticed. Both of these are VERY good things in terms of the game. Some people have said that comic book characters dont level. Really? Marvel Girl, who is now Phoenix (just Jean Grey), could only lift telekinetically what she could lift PHYSICALLY in X-men #1. Even if you discount Phoenix as a plot device, she now can lift tanks and cars with ease, and has telepathic powers as well. Cyclops could make one broad beam in X-men #1, and he had to reach up and manually open his visor to do it (say a full round action). Now, he can fire at full auto, and catch multiple targets with ricochets. He has also grown into a great hand to hand fighter, and a fantastic leader. The Invisible Girl could only become invisible. Now, she can turn others invisible, levitate (through force pillars), make forcefields, and throw force bolts (evergy blast). I could go on and on. Comic characters obviously level. Look at the Spider Man who had trouble with Fancy Dan in the first five issues, and the Spider Man who beat Juggernaut. DO I hear dice being rolled as a character levels? I think I do. I dont think anyone is advocating getting rid of the four color feel. I think what I am saying is, if you're going to make a d20 game, make a d20 game. If you want to make a point based game without races, classes levels, hit points, and feats, thats cool, I liked Champions. Just dont tell me its a d20 game. I personally think all these things fit the comics genre. But if I was designing a supers game and I couldnt work them in, I would make a system of my own, and not try to shoehorn d20 in, to increase sales. [/QUOTE]
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