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SAS D20 -- A disappointed view
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<blockquote data-quote="Lizard" data-source="post: 310711" data-attributes="member: 1054"><p><strong>Re: M&M is in a lot of trouble</strong></p><p></p><p></p><p></p><p>Well, I'm still looking forward to it. I'm aware it changes a lot, but, to the best of my understanding, the changes were made 'from te ground up'. The main issue I have with SAS D20 is not that it deviates from the Wholly Writ, per se, but that it did so for purposes of compatibility with another system, or so it appears. Someone else mentioned CoC. This game mandated a lot of changes to 'core' D20 concepts -- no classes, for one thing, and virtually any attack can kill. But the majority of the playerbase said "Wow! Cool beans!" not "I wanted D&D with tentacles. This sucks." Their focus was not 'comaptibility with the mechancs of CoC' but 'compatibility with the SPIRIT of CoC' -- and that made all the difference.</p></blockquote><p></p>
[QUOTE="Lizard, post: 310711, member: 1054"] [b]Re: M&M is in a lot of trouble[/b] Well, I'm still looking forward to it. I'm aware it changes a lot, but, to the best of my understanding, the changes were made 'from te ground up'. The main issue I have with SAS D20 is not that it deviates from the Wholly Writ, per se, but that it did so for purposes of compatibility with another system, or so it appears. Someone else mentioned CoC. This game mandated a lot of changes to 'core' D20 concepts -- no classes, for one thing, and virtually any attack can kill. But the majority of the playerbase said "Wow! Cool beans!" not "I wanted D&D with tentacles. This sucks." Their focus was not 'comaptibility with the mechancs of CoC' but 'compatibility with the SPIRIT of CoC' -- and that made all the difference. [/QUOTE]
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SAS D20 -- A disappointed view
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