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SAS D20 -- A disappointed view
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<blockquote data-quote="whisper_jeff" data-source="post: 311011" data-attributes="member: 6370"><p>Feats do a lot of very good things to the game, chief of which is to allow characters access to a wide range of abilities that lessen the stereotyping of class, since characters of all classes can take any given feat if they meet the prerequisites.</p><p>-----</p><p> I think our character creation system provides as much, if not a great deal more ability to customize one's character beyond the boundaries of character class. I agree that feats do that but I feel the SAS character creation mechanic accomplishes it in greater detail and freedom.</p><p></p><p>-----</p><p>I personally find feats "core" to d20, and find it a little troubling that you just dismissed Lizard's complaint of there being no feats with "its not core to the system, lots of folks will do it in the future"</p><p>-----</p><p> I did not dismiss his complaint. I explained why we did what we did. I recognized his complaint and was well aware that I was going to get complaints of this sort early on in the design process. I believe I even mentioned that I was happy that Lizard called attention to the design differences between SAS d20 and traditional d20 so that those who want the later can avoid the product because it clearly will not deliver what they are looking for. If someone, however, is looking for an innovative approach to d20 that provides an excellent range of character creation and a strong feel of the superhero genre, then SAS d20 may well be your game.</p><p></p><p> Please don't confuse explaining the rationale for our decisions with dismissing someone's comments. I am reading this thread closely and carefully because, as I've said, we plan on publishing more d20 material. Since I know most of them will be designed with the "traditional d20" feel in mind, I am paying close attention to what elements fans consider important to the d20 experience. That said, when we feel a product deserves a non-traditional treatment, we'll go non-traditional. We felt SAS deserved just such a treatment. It isn't going to appeal to everyone but it likewise wouldn't have appealed to everyone had we done it as a traditional d20 game... We made what we felt was the best game for the genre using the system.</p></blockquote><p></p>
[QUOTE="whisper_jeff, post: 311011, member: 6370"] Feats do a lot of very good things to the game, chief of which is to allow characters access to a wide range of abilities that lessen the stereotyping of class, since characters of all classes can take any given feat if they meet the prerequisites. ----- I think our character creation system provides as much, if not a great deal more ability to customize one's character beyond the boundaries of character class. I agree that feats do that but I feel the SAS character creation mechanic accomplishes it in greater detail and freedom. ----- I personally find feats "core" to d20, and find it a little troubling that you just dismissed Lizard's complaint of there being no feats with "its not core to the system, lots of folks will do it in the future" ----- I did not dismiss his complaint. I explained why we did what we did. I recognized his complaint and was well aware that I was going to get complaints of this sort early on in the design process. I believe I even mentioned that I was happy that Lizard called attention to the design differences between SAS d20 and traditional d20 so that those who want the later can avoid the product because it clearly will not deliver what they are looking for. If someone, however, is looking for an innovative approach to d20 that provides an excellent range of character creation and a strong feel of the superhero genre, then SAS d20 may well be your game. Please don't confuse explaining the rationale for our decisions with dismissing someone's comments. I am reading this thread closely and carefully because, as I've said, we plan on publishing more d20 material. Since I know most of them will be designed with the "traditional d20" feel in mind, I am paying close attention to what elements fans consider important to the d20 experience. That said, when we feel a product deserves a non-traditional treatment, we'll go non-traditional. We felt SAS deserved just such a treatment. It isn't going to appeal to everyone but it likewise wouldn't have appealed to everyone had we done it as a traditional d20 game... We made what we felt was the best game for the genre using the system. [/QUOTE]
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