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SAS D20 -- A disappointed view
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<blockquote data-quote="Vigilance" data-source="post: 312083" data-attributes="member: 4275"><p><strong>Re: D20 Game?</strong></p><p></p><p></p><p></p><p>I dont recall anyone saying it *had* to. I see a lot of people saying they wish it hadn't.</p><p></p><p>When you slap a tag on something that says "d20", that's a brand association, which carries with it certain expectations by your customers. </p><p></p><p>As a rule, customers are pleased when a product meets their expectations. After all, their *expectations* are a big factor leading them to purchase it.</p><p></p><p>I also feel, as a game designer myself, that d20 games should meet a minimum standard to increase compatibility between product lines, because this increases value and flexibility for the consumer.</p><p></p><p>As a recent example, I had a customer tell me he preferred Spycraft's Martial Arts system to that presented in Vigilance, but otherwise enjoyed Vigilance. That's great! </p><p></p><p>However, since Vigilance, DNW, and M&M all use feats, and SAS doesnt, to me that means a consumer of one of those three games, say M&M, would get more value out of buying Vigilance or DNW than SAS.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 312083, member: 4275"] [b]Re: D20 Game?[/b] I dont recall anyone saying it *had* to. I see a lot of people saying they wish it hadn't. When you slap a tag on something that says "d20", that's a brand association, which carries with it certain expectations by your customers. As a rule, customers are pleased when a product meets their expectations. After all, their *expectations* are a big factor leading them to purchase it. I also feel, as a game designer myself, that d20 games should meet a minimum standard to increase compatibility between product lines, because this increases value and flexibility for the consumer. As a recent example, I had a customer tell me he preferred Spycraft's Martial Arts system to that presented in Vigilance, but otherwise enjoyed Vigilance. That's great! However, since Vigilance, DNW, and M&M all use feats, and SAS doesnt, to me that means a consumer of one of those three games, say M&M, would get more value out of buying Vigilance or DNW than SAS. [/QUOTE]
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