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SAS D20 -- A disappointed view
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<blockquote data-quote="teitan" data-source="post: 312651" data-attributes="member: 3457"><p><strong>Re: Re: D20 Game?</strong></p><p></p><p></p><p></p><p>Well, I agree with what you are saying but the fact is people are really not allowing the system to evolve by lashing out at innovative products that use variations on the D20 System. I am a designer myself (though I have yet to get something out, it is in the works and WILL be published) and when I see threads like this, just bashing a game because it wasn't D20 enough, I think that it misses the spirit of the OGL. </p><p></p><p>The D20 games I am designing ditch level based advancement in favor of point based etc. but it still conforms to the D20 system. D20 isn't classes and levels, it is using a D20 to determine the results of actions, etc, and is defined as such in the OGL. The D20 System Trademark is what uses classes etc as laid out in the Player's Handbook and the majority of the D20 products. I use just the most basic aspects for Wahoo (my cinematic steam/scifi/pulp game) because some of the D20 conventions like AOO and levels etc just break the flavor apart. This doesn't mean my product won't be D20 compliant etc and I will present an appendix that will explain a level based advancement system etc for the nitpickers.</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="teitan, post: 312651, member: 3457"] [b]Re: Re: D20 Game?[/b] Well, I agree with what you are saying but the fact is people are really not allowing the system to evolve by lashing out at innovative products that use variations on the D20 System. I am a designer myself (though I have yet to get something out, it is in the works and WILL be published) and when I see threads like this, just bashing a game because it wasn't D20 enough, I think that it misses the spirit of the OGL. The D20 games I am designing ditch level based advancement in favor of point based etc. but it still conforms to the D20 system. D20 isn't classes and levels, it is using a D20 to determine the results of actions, etc, and is defined as such in the OGL. The D20 System Trademark is what uses classes etc as laid out in the Player's Handbook and the majority of the D20 products. I use just the most basic aspects for Wahoo (my cinematic steam/scifi/pulp game) because some of the D20 conventions like AOO and levels etc just break the flavor apart. This doesn't mean my product won't be D20 compliant etc and I will present an appendix that will explain a level based advancement system etc for the nitpickers. Jason [/QUOTE]
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