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SAS D20 -- A disappointed view
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<blockquote data-quote="Bamphalas" data-source="post: 313810" data-attributes="member: 6455"><p>I didn't say you had to use ALL the defined terms. However, there are specific things listed as mandatory.</p><p>You cannot describe a process for creating a character.</p><p>You cannot describe a process for applying the effects of experience to a character.</p><p>You cannot change or extend the definition of any defined game term.</p><p></p><p>"Character creation means a description of the process of assigning initial scores to abilities, selecting a race, selecting a starting class, assigning initial skill points, selecting initial feats, and picking an initial alignment."</p><p></p><p>If you change how characters are created, you have to describe the changes. Not only is that changing a definition, that is presenting a description of character creation. You can't completely get rid of classes since your consumer must be able to create their character using the defined process in the PHB.</p><p></p><p>You can't eliminate levels since you would be changing how you apply the effects of experience. And unless your game is stagnant, you'd have to describe a new process for applying the experience.</p><p></p><p>Again, the confusion seems to be whether you are creating an OGL product or a D20 one. If you are creating OGL, you can eliminate and recreate anything you want. But if it's D20 you are limited. For some this appears as if you are stuck with D&D in a different setting. But this is the price you pay to be able to market your product as D20 compatible and gain the benefits from that.</p></blockquote><p></p>
[QUOTE="Bamphalas, post: 313810, member: 6455"] I didn't say you had to use ALL the defined terms. However, there are specific things listed as mandatory. You cannot describe a process for creating a character. You cannot describe a process for applying the effects of experience to a character. You cannot change or extend the definition of any defined game term. "Character creation means a description of the process of assigning initial scores to abilities, selecting a race, selecting a starting class, assigning initial skill points, selecting initial feats, and picking an initial alignment." If you change how characters are created, you have to describe the changes. Not only is that changing a definition, that is presenting a description of character creation. You can't completely get rid of classes since your consumer must be able to create their character using the defined process in the PHB. You can't eliminate levels since you would be changing how you apply the effects of experience. And unless your game is stagnant, you'd have to describe a new process for applying the experience. Again, the confusion seems to be whether you are creating an OGL product or a D20 one. If you are creating OGL, you can eliminate and recreate anything you want. But if it's D20 you are limited. For some this appears as if you are stuck with D&D in a different setting. But this is the price you pay to be able to market your product as D20 compatible and gain the benefits from that. [/QUOTE]
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