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SAS D20 -- A disappointed view
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<blockquote data-quote="Samurai" data-source="post: 343588" data-attributes="member: 3850"><p>If rolling for damage is the main sticking point for Tri-stat, just roll a number of d10s equal to the max damage/10. So a max damage of 60 = 6d10. The average damage will work out nearly identical to the chart. Another option that I use is 1d10x 10% of max damage. This is sort of a compromise with more than just the 4 default damage levels but not as many dice to roll as the pool method.</p><p></p><p>SAS very strongly advocates changing the game to make it your own. Something as minor as the damage chart is so easily changed, don't let it stop you from enjoying the game!</p></blockquote><p></p>
[QUOTE="Samurai, post: 343588, member: 3850"] If rolling for damage is the main sticking point for Tri-stat, just roll a number of d10s equal to the max damage/10. So a max damage of 60 = 6d10. The average damage will work out nearly identical to the chart. Another option that I use is 1d10x 10% of max damage. This is sort of a compromise with more than just the 4 default damage levels but not as many dice to roll as the pool method. SAS very strongly advocates changing the game to make it your own. Something as minor as the damage chart is so easily changed, don't let it stop you from enjoying the game! [/QUOTE]
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SAS D20 -- A disappointed view
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