Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
SAS D20 -- A disappointed view
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="whisper_jeff" data-source="post: 344954" data-attributes="member: 6370"><p>Any product that puts d20 on the cover and then proceeds to change every convention that consumers have come to expect when they see d20, without advertising that fact, will fail.</p><p>-----</p><p> Quoted from the back cover text of SAS d20:</p><p>"Silver Age Sentinels pushes the boundaries of the d20 system with exciting and innovative new rules."</p><p></p><p> I really don't know how I could have made it any clearer that SAS d20 pushed the boundaries and attempted an innovative approach to d20...</p><p></p><p>-----</p><p>d20 is not just a die type in the consumers mind, it is a game design framework. This framework includes levels, feats, skills, and the like. </p><p>-----</p><p> That is your opinion. </p><p></p><p> My opinion is that a game system is about the task resolution mechanic. BESM, SAS (Tri-Stat), HKAT!, and Heaven & Earth are all Tri-Stat games though each one uses a slightly different method of the same basic task resolution mechanic (Heaven & Earth being the most divergent). If you know Tri-Stat, learning each of those games is incredibly easy. </p><p></p><p> The d20 system mechanic is "roll a d20, add modifiers, attempt to achieve a result equal to or greater than the Difficult Class of the task." Everything beyond that is fluff on top of the base mechanic. If you know D&D, for example, learning SAS d20 is incredibly easy. Some may disagree, but the basic mechanics of the games are identical.</p><p></p><p> You're certainly welcome to disagree with me, as many others seem to, but it is my belief that a game system is about the core mechanic, not the flourishes.</p><p></p><p>-----</p><p>Removing these traits and replacing them with other stuff that you think is 'kewl' will frustrate consumers looking to use your product with OTHER d20 material.</p><p>-----</p><p> As I've said, SAS d20 is useable with other d20 material. Easily. Again, people are welcome to disagree with me, but in my experience the effort needed to drop a red dragon into SAS or Sentinel into your traditional fantasy d20 game is incredidbly minimal.</p></blockquote><p></p>
[QUOTE="whisper_jeff, post: 344954, member: 6370"] Any product that puts d20 on the cover and then proceeds to change every convention that consumers have come to expect when they see d20, without advertising that fact, will fail. ----- Quoted from the back cover text of SAS d20: "Silver Age Sentinels pushes the boundaries of the d20 system with exciting and innovative new rules." I really don't know how I could have made it any clearer that SAS d20 pushed the boundaries and attempted an innovative approach to d20... ----- d20 is not just a die type in the consumers mind, it is a game design framework. This framework includes levels, feats, skills, and the like. ----- That is your opinion. My opinion is that a game system is about the task resolution mechanic. BESM, SAS (Tri-Stat), HKAT!, and Heaven & Earth are all Tri-Stat games though each one uses a slightly different method of the same basic task resolution mechanic (Heaven & Earth being the most divergent). If you know Tri-Stat, learning each of those games is incredibly easy. The d20 system mechanic is "roll a d20, add modifiers, attempt to achieve a result equal to or greater than the Difficult Class of the task." Everything beyond that is fluff on top of the base mechanic. If you know D&D, for example, learning SAS d20 is incredibly easy. Some may disagree, but the basic mechanics of the games are identical. You're certainly welcome to disagree with me, as many others seem to, but it is my belief that a game system is about the core mechanic, not the flourishes. ----- Removing these traits and replacing them with other stuff that you think is 'kewl' will frustrate consumers looking to use your product with OTHER d20 material. ----- As I've said, SAS d20 is useable with other d20 material. Easily. Again, people are welcome to disagree with me, but in my experience the effort needed to drop a red dragon into SAS or Sentinel into your traditional fantasy d20 game is incredidbly minimal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SAS D20 -- A disappointed view
Top