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Satisfactory BBEG fights?
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<blockquote data-quote="Gold Roger" data-source="post: 3028842" data-attributes="member: 33904"><p>I think the fight with Baldur qualifies. He was only a MBEG, but the campaign was abandoned after the fight and the PC's never saw his superiors (Well, in theory they saw his ultimate superior, a demon prince of maschines and flawed logic, when they saw a exact statue in his old temple), so it's pretty close.</p><p></p><p>The game was a low magic dark setting and by campaign end all PC's had turned evil. Baldur was a hired killer, but more importantly he was a demon cultist who had stolen the shifter relict the party wanted to retrieve.</p><p></p><p>This was like the tenth session and after a short mystery solving, a treck over half the continent, a travel though a haunted forest that killed two members and nearly TPK'ed them about four times, they had found Baldur in the most depraved city in the kingdom and, some double dealings and fights with criminal gangs , as well as some of Baldur's pupils (one of them disquised as Baldur) later they had lured him to them.</p><p></p><p>Of course Baldur was an accomplished diviner and was thus able to set his ambush before they set their's. Settup:</p><p></p><p>Four 4th level PC's, one shifter druid, one shifter barbarian, one halfelf necromancer and a dwarfen cleric on the ground against Baldur, a 8th level cleric on a balcony, flanked by two or three skeletal archers, the abandoned house connectedto the balkony filled with some more skelletal guard.</p><p></p><p>Baldur starts the whole thing with some good old BBEG gloating.</p><p></p><p>Baldur use a summoning/sanctuary combo.</p><p></p><p>The barbarian, necro and cleric rush into the house, leaving the druid stranded with first one, then two summoned fiendish giant praying mantis'. He literaly looses his head over his dire situation.</p><p></p><p>Meanwhile the others fight through Baldur's undead and hilarity ensues as first the dwarf takes control of Baldur's skelleton, before Baldur in turn takes control of the necromancers summoned undead. In between the necro get's hit by a spell of blindness and the others are battered pretty well, but in the end the mantis' return to the abyss, the skelletons go down and Baldur runs out of spells.</p><p></p><p>No melee combatant by any stretch of the word, Baldur jumps down the balcony and wants to run away, but barbarians tend to be faster and the cultist goes down with a very big sword in his back.</p><p></p><p>But sadly for him, his life doesn't end there jet.</p><p></p><p>Instead the new PC, a professional torturer, makes Baldur reveal his innermost (physical and psychical) over three days, before he is finally send to the pits of his lord.</p><p></p><p>Yes, the reason that campaign was scrapped was because there was more EEEEVIL than I was comfortable with. But that end was satisfying nontheless.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3028842, member: 33904"] I think the fight with Baldur qualifies. He was only a MBEG, but the campaign was abandoned after the fight and the PC's never saw his superiors (Well, in theory they saw his ultimate superior, a demon prince of maschines and flawed logic, when they saw a exact statue in his old temple), so it's pretty close. The game was a low magic dark setting and by campaign end all PC's had turned evil. Baldur was a hired killer, but more importantly he was a demon cultist who had stolen the shifter relict the party wanted to retrieve. This was like the tenth session and after a short mystery solving, a treck over half the continent, a travel though a haunted forest that killed two members and nearly TPK'ed them about four times, they had found Baldur in the most depraved city in the kingdom and, some double dealings and fights with criminal gangs , as well as some of Baldur's pupils (one of them disquised as Baldur) later they had lured him to them. Of course Baldur was an accomplished diviner and was thus able to set his ambush before they set their's. Settup: Four 4th level PC's, one shifter druid, one shifter barbarian, one halfelf necromancer and a dwarfen cleric on the ground against Baldur, a 8th level cleric on a balcony, flanked by two or three skeletal archers, the abandoned house connectedto the balkony filled with some more skelletal guard. Baldur starts the whole thing with some good old BBEG gloating. Baldur use a summoning/sanctuary combo. The barbarian, necro and cleric rush into the house, leaving the druid stranded with first one, then two summoned fiendish giant praying mantis'. He literaly looses his head over his dire situation. Meanwhile the others fight through Baldur's undead and hilarity ensues as first the dwarf takes control of Baldur's skelleton, before Baldur in turn takes control of the necromancers summoned undead. In between the necro get's hit by a spell of blindness and the others are battered pretty well, but in the end the mantis' return to the abyss, the skelletons go down and Baldur runs out of spells. No melee combatant by any stretch of the word, Baldur jumps down the balcony and wants to run away, but barbarians tend to be faster and the cultist goes down with a very big sword in his back. But sadly for him, his life doesn't end there jet. Instead the new PC, a professional torturer, makes Baldur reveal his innermost (physical and psychical) over three days, before he is finally send to the pits of his lord. Yes, the reason that campaign was scrapped was because there was more EEEEVIL than I was comfortable with. But that end was satisfying nontheless. [/QUOTE]
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