Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Gamers Seeking Gamers
Saturday IRC game, Elements of Magic - Revised
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="genshou" data-source="post: 2978082" data-attributes="member: 13164"><p>Now that my work schedule has returned to weekdays, Saturdays are free for gaming again. I will be reviving Age of Elements II: Shards of Fate, a 3rd Edition D&D IRC game that runs on Saturdays starting at 1pm EST. Characters will start at 1st-level with ability scores rolled using a custom method. Available races include a mix of selected PHB and Arcana Evolved player races, as well as planetouched and lycanthropes (all available at 1st-level through some adjusting).</p><p></p><p>This setting is unusual in that it utilizes <a href="http://shop.enworld.org/index.php?productsid=50&aid=13164" target="_blank">Elements of Magic - Revised</a> as the sole ruleset for all magic, including psionics. A copy of the ruleset is not necessary to play a character who does not use magic. Once you have attended at least three sessions a month for three consecutive months, you will be given a copy of the ruleset as a gift to thank you for being a consistent player. Once I have given out three copies this way, it will instead require two sets of three consecutive months from then on. Purchasing it yourself before then isn't a problem, of course. It's a great magic system and well worth the price. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Eight hundred years ago, a titanic battle shook the world known as Gaia, fragmenting its tectonic plates. The resulting fractures reverbrated through the world several times, shattering the crust and causing the mega-continent Gaia-Sangawa, causing the two continents to split into several islands and begin drifting across the ocean. Since then, the world has become an archipelago, and powerful magic that was formerly sealed away has somehow been released as a result of that battle. This has given rise to an age of high magic, and this has brought both ease and suffering to the people of the Nine Oceans.</p><p></p><p>Three hundred years ago, an imbalance in Elemental magic caused by unknown events has made the force of Earth begin to wane in the world, and the islands have begun eroding at an alarming rate. Most islands are only a few hundred square miles-or smaller. To make matters worse, the waning of Earth is causing crops to wither, causing severe food shortages the world over for many years before the population levels dropped to compensate.</p><p></p><p>In the modern age, seafaring is the primary source of food and trade, with fishermen taking the place of peasants in the typical village. Adventurers, mercenaries, and pirates all travel between the islands, each ultimately seeking the same thing: loot.</p><p></p><p>Age of Elements II: Shards of Fate was inspired in part by the Golden Sun video games and the world of Earthsea as penned by Ursula K. Le Guin. The game is definitely high magic, high fantasy and includes elements of several cultures, but mostly European and Oriental influences. The game is definitely going to feature more role-playing than roll playing, possibly to a serious degree. Hack'n'slashers probably won't enjoy the game very much.</p><p></p><p>If you are interested in hearing more, please send an email with the words "Age of Elements" in the title. You can send an email directly to me by left-clicking on my username to the left of this post and hitting <span style="color: Orange">Send email to genshou</span> in the menu that pops up. I can also be reached simply by responding to this thread.</p></blockquote><p></p>
[QUOTE="genshou, post: 2978082, member: 13164"] Now that my work schedule has returned to weekdays, Saturdays are free for gaming again. I will be reviving Age of Elements II: Shards of Fate, a 3rd Edition D&D IRC game that runs on Saturdays starting at 1pm EST. Characters will start at 1st-level with ability scores rolled using a custom method. Available races include a mix of selected PHB and Arcana Evolved player races, as well as planetouched and lycanthropes (all available at 1st-level through some adjusting). This setting is unusual in that it utilizes [URL=http://shop.enworld.org/index.php?productsid=50&aid=13164]Elements of Magic - Revised[/URL] as the sole ruleset for all magic, including psionics. A copy of the ruleset is not necessary to play a character who does not use magic. Once you have attended at least three sessions a month for three consecutive months, you will be given a copy of the ruleset as a gift to thank you for being a consistent player. Once I have given out three copies this way, it will instead require two sets of three consecutive months from then on. Purchasing it yourself before then isn't a problem, of course. It's a great magic system and well worth the price. :D Eight hundred years ago, a titanic battle shook the world known as Gaia, fragmenting its tectonic plates. The resulting fractures reverbrated through the world several times, shattering the crust and causing the mega-continent Gaia-Sangawa, causing the two continents to split into several islands and begin drifting across the ocean. Since then, the world has become an archipelago, and powerful magic that was formerly sealed away has somehow been released as a result of that battle. This has given rise to an age of high magic, and this has brought both ease and suffering to the people of the Nine Oceans. Three hundred years ago, an imbalance in Elemental magic caused by unknown events has made the force of Earth begin to wane in the world, and the islands have begun eroding at an alarming rate. Most islands are only a few hundred square miles-or smaller. To make matters worse, the waning of Earth is causing crops to wither, causing severe food shortages the world over for many years before the population levels dropped to compensate. In the modern age, seafaring is the primary source of food and trade, with fishermen taking the place of peasants in the typical village. Adventurers, mercenaries, and pirates all travel between the islands, each ultimately seeking the same thing: loot. Age of Elements II: Shards of Fate was inspired in part by the Golden Sun video games and the world of Earthsea as penned by Ursula K. Le Guin. The game is definitely high magic, high fantasy and includes elements of several cultures, but mostly European and Oriental influences. The game is definitely going to feature more role-playing than roll playing, possibly to a serious degree. Hack'n'slashers probably won't enjoy the game very much. If you are interested in hearing more, please send an email with the words "Age of Elements" in the title. You can send an email directly to me by left-clicking on my username to the left of this post and hitting [COLOR=Orange]Send email to genshou[/COLOR] in the menu that pops up. I can also be reached simply by responding to this thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Gamers Seeking Gamers
Saturday IRC game, Elements of Magic - Revised
Top