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<blockquote data-quote="Dannyalcatraz" data-source="post: 5182718" data-attributes="member: 19675"><p>I posted in haste earlier, and forgot to mention that I like most of what is said here, esp. the thing about Dragonborn and the setting being post-Apocalyptic.</p><p></p><p>So in addition and expansion, I suggest:</p><p></p><p>1) Some of the magic should be reskinned as tech or magitech.</p><p></p><p>2) PC gear shouldn't change much. Find a way to incorporate changes into the PCs themselves. Perhaps they unlock new powers of the gear they already have...</p><p></p><p>3) Dwarves, being the "techies" means their gear would be among the most valuable in the world; their workmanship legendary...and pricey.</p><p></p><p>4) Magic & Tech in these settings is both powerful and rare, and those who possess either tend to have their special abilities fairly concentrated...which may be hard to simulate in 4Ed. Thundarr, He-Man and Lion-o don't have a wide variety of powers, they have a few powers that they "spam", occasionally finding a new way to use them. You may find it easier to do if you pare down the default power structure, perhaps by having Encounter powers becoming Dailies, for instance, or halving the advancement rate.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5182718, member: 19675"] I posted in haste earlier, and forgot to mention that I like most of what is said here, esp. the thing about Dragonborn and the setting being post-Apocalyptic. So in addition and expansion, I suggest: 1) Some of the magic should be reskinned as tech or magitech. 2) PC gear shouldn't change much. Find a way to incorporate changes into the PCs themselves. Perhaps they unlock new powers of the gear they already have... 3) Dwarves, being the "techies" means their gear would be among the most valuable in the world; their workmanship legendary...and pricey. 4) Magic & Tech in these settings is both powerful and rare, and those who possess either tend to have their special abilities fairly concentrated...which may be hard to simulate in 4Ed. Thundarr, He-Man and Lion-o don't have a wide variety of powers, they have a few powers that they "spam", occasionally finding a new way to use them. You may find it easier to do if you pare down the default power structure, perhaps by having Encounter powers becoming Dailies, for instance, or halving the advancement rate. [/QUOTE]
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