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The World of Inzeladun/Conan d20 Forum
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Saturday, Saturday, Saturday night's all right...
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<blockquote data-quote="Mark van Dyk" data-source="post: 1559162" data-attributes="member: 18160"><p><strong>Aha!</strong></p><p></p><p>Yes, I would agree with you that Inzeladun has been an incorporation of far too many ideas. It has resulted in one big cluster grouping. This is not a negative criticism, mind you. Just an agreement. I know that you were attempting to please everyone and that this has led to the present state of affairs. I do not agree with your plan to make alternate realities of Inzeladun. Why not leave Cthulhu to Cthulhu and keep these games separate? There is no need to have them all in one game, for they all exist in separate games already! What you would be doing is reinventing the wheel to a certain degree... People who like Cthulhu should just play Cthulhu! and so on... I just thought though that putting these different ideas into different ages could also work just as well...</p><p></p><p>Anyway...</p><p></p><p>Let us bury this hatchet of criticism and look at this all from a positive stand point... one that is set upon making things better! All change must come from a certain amount of negativity, also, or nothing will change at all. Your own situation at present is an indication of change resulting from criticism or some amount of negativity. When someone tells you they want a change, it comes from some discontent they have with the game. You perhaps saw my discontent as louder than anyone else's, but it was coming from the same place, essentially. We all wanted to influence you and the game to be the way we wanted it.</p><p></p><p>Now, as you say, it is a mess.</p><p></p><p>This is my most positive take on your world:</p><p></p><p>It is a fantastic world. Yet, too many influences have spoiled the stew. This is not to say that my voice is better or should be listened to more than anyone else's, though you will agree that no one in the game has a better understanding of Inzeladun, and you as a DM, than me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> This aside, my personal feelings are that Inzeladun should be the work of one great master, Vincent Darlage, with the assistance of players who will add to the game with their characters and that which they create, not with how they want you to change the world to suit them.</p><p></p><p>I complained about facets of the world. Others wanted this and that added to the world, yet none of us did this within the game. We are all guilty of contributing too much in the way of our own separate visions of Inzeladun without contributing to this vision within the frameworks that you set up as a DM. </p><p></p><p>I feel that I as a player at least attempted to create the visions that I saw in my head within the game. What I would ask others to do is, rather than wishing for Vince to add certain facets to Inzeladun, take the initiative to create a character that will add these facets him/herself! In this way the world will grow and change far more effectively than with additions of other game materials and modules and badgering Vince to make the changes on his own.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Mark van Dyk, post: 1559162, member: 18160"] [b]Aha![/b] Yes, I would agree with you that Inzeladun has been an incorporation of far too many ideas. It has resulted in one big cluster grouping. This is not a negative criticism, mind you. Just an agreement. I know that you were attempting to please everyone and that this has led to the present state of affairs. I do not agree with your plan to make alternate realities of Inzeladun. Why not leave Cthulhu to Cthulhu and keep these games separate? There is no need to have them all in one game, for they all exist in separate games already! What you would be doing is reinventing the wheel to a certain degree... People who like Cthulhu should just play Cthulhu! and so on... I just thought though that putting these different ideas into different ages could also work just as well... Anyway... Let us bury this hatchet of criticism and look at this all from a positive stand point... one that is set upon making things better! All change must come from a certain amount of negativity, also, or nothing will change at all. Your own situation at present is an indication of change resulting from criticism or some amount of negativity. When someone tells you they want a change, it comes from some discontent they have with the game. You perhaps saw my discontent as louder than anyone else's, but it was coming from the same place, essentially. We all wanted to influence you and the game to be the way we wanted it. Now, as you say, it is a mess. This is my most positive take on your world: It is a fantastic world. Yet, too many influences have spoiled the stew. This is not to say that my voice is better or should be listened to more than anyone else's, though you will agree that no one in the game has a better understanding of Inzeladun, and you as a DM, than me! ;) This aside, my personal feelings are that Inzeladun should be the work of one great master, Vincent Darlage, with the assistance of players who will add to the game with their characters and that which they create, not with how they want you to change the world to suit them. I complained about facets of the world. Others wanted this and that added to the world, yet none of us did this within the game. We are all guilty of contributing too much in the way of our own separate visions of Inzeladun without contributing to this vision within the frameworks that you set up as a DM. I feel that I as a player at least attempted to create the visions that I saw in my head within the game. What I would ask others to do is, rather than wishing for Vince to add certain facets to Inzeladun, take the initiative to create a character that will add these facets him/herself! In this way the world will grow and change far more effectively than with additions of other game materials and modules and badgering Vince to make the changes on his own. Thoughts? [/QUOTE]
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