thormagni
Explorer
OK folks, this is going to be a super-powered game, set in the world of White Wolf's Aberrant game, but using the Silver Age Sentinels D20 rules.
In this universe, super-powers were moreorless unheard of until 1998. Sure, prior to '98 there had been the occasional athlete, adventurer or vigilante who seemed to possess powers and skills far beyond those of normal men, but those were surely exaggerations -- concocted by publishers eager to sell their pulp novels, tabloids and comic books to a gullible public.
But om March 23, 1998, when the American space station exploded, spraying the atmosphere with a still unexplained burst of energy, things changed for good. Later that same day, a young firefighter named Randel Portman helplessly watched a terrible school bus accident unfold before his eyes. But rather than watch the children die, that firefighter unexpectedly found that he could control the fire. The flames leapt from the burning truck to him in a fiery column -- and the Nova age erupted.
Now, six years later, there are nearly 3,000 known "Novas" in the world. Their powers range from the trivial to the earth-shaking. And it isn't just people with big muscles or shiny capes changing the world. No, Nova doctors are devising cures for previously incurable diseases, Nova engineers are constructing bridges and buildings that boggle the mind and Nova environmentalists are scouring clean the world's oceans and landfills.
Strange, beautiful Novas are on the covers of all the magazines, on television shows and on every billboard. Cities are hiring Nova defenders and the best and brightest are turning their talents to Project Utopia, a world-spanning, Nova-centric philanthropic organization that seeks to funnel Nova achievements in ways that benefit all mankind. Utopia's super-group, Team Tomorrow, has branches all around the world and only the sharpest, cleanest and most upright Novas need apply.
Yup, Novas are the heroes and no corner of the world is untouched by their passage. But is it all sweetness and light?
Some would say no. Some would say that Project Utopia and Team Tomorrow are a little to cozy with the United Nations and too near to becoming a world superpower in and of themself. Some would say they are troubled by dark rumors of experimentation trickling out of Project Utopia. Some would say that there are signs that the use of these powers is leading people down a slippery slope to madness. Maybe the human brain is not meant to channel the strange Nova energies that scientists are calling quantum energy. Some would say that the world's governments should be paying more attention to what these hedonistic, self-righteous, living nuclear arsenals are actually up to because when they crack up, they are going to take a lot of people with them.
That is where you come in. Trained for two years in the darkest of the black ops arts, you are ready to hit the streets as your governments' best chance to get a handle on the Nova situation. You work for a multi-national government agency whose budget doesn't appear on any countries' books, whose name is not spoken of in any capitol hallway and whose members no longer exist.
Welcome to the Directive.
In this universe, super-powers were moreorless unheard of until 1998. Sure, prior to '98 there had been the occasional athlete, adventurer or vigilante who seemed to possess powers and skills far beyond those of normal men, but those were surely exaggerations -- concocted by publishers eager to sell their pulp novels, tabloids and comic books to a gullible public.
But om March 23, 1998, when the American space station exploded, spraying the atmosphere with a still unexplained burst of energy, things changed for good. Later that same day, a young firefighter named Randel Portman helplessly watched a terrible school bus accident unfold before his eyes. But rather than watch the children die, that firefighter unexpectedly found that he could control the fire. The flames leapt from the burning truck to him in a fiery column -- and the Nova age erupted.
Now, six years later, there are nearly 3,000 known "Novas" in the world. Their powers range from the trivial to the earth-shaking. And it isn't just people with big muscles or shiny capes changing the world. No, Nova doctors are devising cures for previously incurable diseases, Nova engineers are constructing bridges and buildings that boggle the mind and Nova environmentalists are scouring clean the world's oceans and landfills.
Strange, beautiful Novas are on the covers of all the magazines, on television shows and on every billboard. Cities are hiring Nova defenders and the best and brightest are turning their talents to Project Utopia, a world-spanning, Nova-centric philanthropic organization that seeks to funnel Nova achievements in ways that benefit all mankind. Utopia's super-group, Team Tomorrow, has branches all around the world and only the sharpest, cleanest and most upright Novas need apply.
Yup, Novas are the heroes and no corner of the world is untouched by their passage. But is it all sweetness and light?
Some would say no. Some would say that Project Utopia and Team Tomorrow are a little to cozy with the United Nations and too near to becoming a world superpower in and of themself. Some would say they are troubled by dark rumors of experimentation trickling out of Project Utopia. Some would say that there are signs that the use of these powers is leading people down a slippery slope to madness. Maybe the human brain is not meant to channel the strange Nova energies that scientists are calling quantum energy. Some would say that the world's governments should be paying more attention to what these hedonistic, self-righteous, living nuclear arsenals are actually up to because when they crack up, they are going to take a lot of people with them.
That is where you come in. Trained for two years in the darkest of the black ops arts, you are ready to hit the streets as your governments' best chance to get a handle on the Nova situation. You work for a multi-national government agency whose budget doesn't appear on any countries' books, whose name is not spoken of in any capitol hallway and whose members no longer exist.
Welcome to the Directive.