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Saturday super powered game

I have no strong preference either way but would prefer method simply for simplicity's sake.

Will the Silver Charger (the guy I played last time) be an appropriate persona for this new game?

It should be noted (for the uninitiated) that there are 2 different defense skills that contribute to your overall AC: Ranged and Melee and these do (by the written rules anyway) have the same level limits as normal skills.
 

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BobProbst said:
It should be noted (for the uninitiated) that there are 2 different defense skills that contribute to your overall AC: Ranged and Melee and these do (by the written rules anyway) have the same level limits as normal skills.

And Defense Combat Mastery also. And really, the level limit isn't as onerous in SAS D20 as in most D20 games, because you can spend 10 points to buy a level of "Highly Trained" which allows you to go up a level, garnering extra skill points and a higher ceiling (and probably a few power points to offset the cost too.) Generally a character should only be level 1 if someone is trying to simulate an inexperienced but powerful character. By spending 100 points, you could be 10th level at the start of the game.

Which leads to this: How to make Mr. Average. You are a 1st level adventurer. You could take your 150 power points and put 30 into bringing all your ability scores to a 10. Then spend your remaining 120 points to buy 12 levels of Highly Trianed. Now you are a 13th level character. But you picked up 60 power points along the way. Reinvest those in 6 more levels of Highly Trained and you are a 19th Level character with 30 power points you picked up along the way. Spend 10 more of those power points and you are a 20th level character with 25 power points to spend.

How do the points stack up? Well, to the initial 30 you spent on abilities, you would add a +10 Base Attack Bonus (30 points of Attack Combat Mastery); one extra attack (8 points); +6 on all your Saves (18 power points) and 76 skill points (almost 20 points of Highly Trained) Add in your bonus abilities at levels 4, 8, 12, 16 and 20 for 3 more points and let's say you take two points for each of your feats along the way for another 18 points and you have a grand total of 152 power points worth of effect for your 150-point effort.

And while Silver Charger would be OK as a starting point, you might want to tweak the skills and power level to make him a bit more espionage/black ops oriented. I honestly don't remember what the starting point total was from that last game.

And to answer OG's earlier question, ya, TK would be fine. Just no mind-reading, plot-breaking sorts of powers.
 

Whoops. I forgot to add in the effects of the added hitpoints in my previous example. So, that would probably make Mr. Average pretty close to 200 points of effect for 150 points spent. Suddenly that seems like a better option.

(Just for the record, I think it would be a gross violation of the spirit of the rules to do this. I would say as a GM that you cannot reinvest your added class level power points back into buying more ranks of Highly Trained. And, of course, the soft 10-level cap on all powers would make this impossible. I am just sayin' is all...)
 

Do you get power points for going up a level or only if the class level indicates bonus power points? If you get them for going up a level, how much?
 

Only if the class gives power points. Some classes give more than others, some give you boosts to your various powers or new powers. Now, one of the follow on books explains that you can buy D20 feats for 1 point. The book doesn't specifically say so, but I assume that everyone in SAS D20 still gets a feat every third level, or one power point to spend however they would like.
 

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