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<blockquote data-quote="Roudi" data-source="post: 2683151" data-attributes="member: 12423"><p>1) As a player, I imagine my character to be in a living, breathing world, of which my part is one of many. Thus, I would expect NPCs to be able to do the same things I am able to do, within reason. NPCs ought to Bluff me when they have something to hide, Intimidate me if they think they can, make the same daring Jumps I do in pursuit of me, etc. Anything less feels like a videogame.</p><p></p><p>2) I rarely get upset at monsters/enemies using "intelligent" tactics against me, if they are reasonable tactics for said opposition to attempt. I admit, in one instance I witnessed my girlfriend's character slaughtered in a single round by a devious combination of a distracting illusion and an invisible assassin who snuck up behind her. I admired the tactic, but I think it was ill applied in that case (she wasn't a combat-oriented character, and I wondered why the assassin targeted her instead of a more martial party member).</p><p></p><p>3) I always exercise the full extent of the game system when handling PC-NPC interactions. Most of my NPCs frequently have secrets to hide from the PCs, and it can frustrate the players a bit when the NPC Bluffs so well as to sufficiently convince their characters of honesty. Still, while my players do get a little frustrated, I find that they are eager to continue with the game in order to discover the secrets they know exist.</p></blockquote><p></p>
[QUOTE="Roudi, post: 2683151, member: 12423"] 1) As a player, I imagine my character to be in a living, breathing world, of which my part is one of many. Thus, I would expect NPCs to be able to do the same things I am able to do, within reason. NPCs ought to Bluff me when they have something to hide, Intimidate me if they think they can, make the same daring Jumps I do in pursuit of me, etc. Anything less feels like a videogame. 2) I rarely get upset at monsters/enemies using "intelligent" tactics against me, if they are reasonable tactics for said opposition to attempt. I admit, in one instance I witnessed my girlfriend's character slaughtered in a single round by a devious combination of a distracting illusion and an invisible assassin who snuck up behind her. I admired the tactic, but I think it was ill applied in that case (she wasn't a combat-oriented character, and I wondered why the assassin targeted her instead of a more martial party member). 3) I always exercise the full extent of the game system when handling PC-NPC interactions. Most of my NPCs frequently have secrets to hide from the PCs, and it can frustrate the players a bit when the NPC Bluffs so well as to sufficiently convince their characters of honesty. Still, while my players do get a little frustrated, I find that they are eager to continue with the game in order to discover the secrets they know exist. [/QUOTE]
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