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<blockquote data-quote="JustKim" data-source="post: 2683833" data-attributes="member: 5478"><p>I think that I would, but sometimes things like that feel inappropriate. A good comparison is fear effects, if something has an ability to frighten your character and you don't think it should frighten them, it can feel inappropriate.</p><p></p><p></p><p>No, I don't, but sometimes folks go too far. Giving a CR 11 dragon <em>mage armor</em> and <em>shield</em> spells so that even the combat monster can only hit it on a 20 is not cool. Yes, it's a smart thing for a dragon to do, but it is not fun to be completely ineffective. Sometimes this is a thin line and while I'd like to think I don't cross it as a DM, others disagree.</p><p></p><p></p><p>No. Frankly my group is pretty NPC hostile. If a DM tips their hand on expectations with an NPC description, many players will immediately defy that expectation- for example, rolling their eyes at an NPC who is supposed to be beautiful or nitpicking an NPC who is supposed to be wise. Telling players how to react to an NPC is about the last thing I want to do.</p></blockquote><p></p>
[QUOTE="JustKim, post: 2683833, member: 5478"] I think that I would, but sometimes things like that feel inappropriate. A good comparison is fear effects, if something has an ability to frighten your character and you don't think it should frighten them, it can feel inappropriate. No, I don't, but sometimes folks go too far. Giving a CR 11 dragon [i]mage armor[/i] and [i]shield[/i] spells so that even the combat monster can only hit it on a 20 is not cool. Yes, it's a smart thing for a dragon to do, but it is not fun to be completely ineffective. Sometimes this is a thin line and while I'd like to think I don't cross it as a DM, others disagree. No. Frankly my group is pretty NPC hostile. If a DM tips their hand on expectations with an NPC description, many players will immediately defy that expectation- for example, rolling their eyes at an NPC who is supposed to be beautiful or nitpicking an NPC who is supposed to be wise. Telling players how to react to an NPC is about the last thing I want to do. [/QUOTE]
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