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General Tabletop Discussion
*Dungeons & Dragons
Savage Attacker - what does it do?
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<blockquote data-quote="CapnZapp" data-source="post: 7247907" data-attributes="member: 12731"><p>Your comparison to GWM is at first blush very apples to oranges.</p><p></p><p>Savage Attacker only works once <strong>per turn</strong>. Thus your example assumes twenty combat rounds.</p><p></p><p>Your GWM figure, OTOH, doesn't say how many attacks, only the per day figure. Also, it likely doesn't take advantage or to-hit bonuses into account, which is where it's true strength lie.</p><p></p><p>(By itself GWM appears much more reasonable than in practical play)</p><p></p><p>I mean, if you contrast the 3-5 figure for Savage Attacker with the +40 figure actual play shows GWM to yield during nova rounds, who cares that the difference might be smaller during non-critical "easy" fights where the GWM fighter doesn't make an effort?</p><p></p><p>All these comparisons need to focus on <strong>spotlight<strong> or they lack real play relevance. What matters for a feat is its ability to steal the spotlight for your character, not some theoretical averages.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>A more fruitful comparison would be SA vs +2 Strength/Dex. This shows the feat to be a clear failure, only enticing players without a graph of the math.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>My solution is to replace the reroll with extra dice. That is, with a Greatsword (the maximum) you gain +7 dmg per round regardless of your level or stats (unless you miss all your attacks, which pretty much only happens on low levels, where it is okay for the feat to be slightly less powerful) </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Easy to analyse, and no longer a newbie trap.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></strong></strong></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7247907, member: 12731"] Your comparison to GWM is at first blush very apples to oranges. Savage Attacker only works once [b]per turn[/B]. Thus your example assumes twenty combat rounds. Your GWM figure, OTOH, doesn't say how many attacks, only the per day figure. Also, it likely doesn't take advantage or to-hit bonuses into account, which is where it's true strength lie. (By itself GWM appears much more reasonable than in practical play) I mean, if you contrast the 3-5 figure for Savage Attacker with the +40 figure actual play shows GWM to yield during nova rounds, who cares that the difference might be smaller during non-critical "easy" fights where the GWM fighter doesn't make an effort? All these comparisons need to focus on [b]spotlight[b] or they lack real play relevance. What matters for a feat is its ability to steal the spotlight for your character, not some theoretical averages. A more fruitful comparison would be SA vs +2 Strength/Dex. This shows the feat to be a clear failure, only enticing players without a graph of the math. My solution is to replace the reroll with extra dice. That is, with a Greatsword (the maximum) you gain +7 dmg per round regardless of your level or stats (unless you miss all your attacks, which pretty much only happens on low levels, where it is okay for the feat to be slightly less powerful) Easy to analyse, and no longer a newbie trap. Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL][/b][/b] [/QUOTE]
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