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Savage Attacker - what does it do?
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<blockquote data-quote="CapnZapp" data-source="post: 7248263" data-attributes="member: 12731"><p>Not sure I follow you. I have no insight into your calculations, I did not question your spreadsheets.</p><p></p><p>What I was talking about is instead: who agreed the 30 round day was the interesting number?</p><p></p><p>If one feat does +X damage per attack over a 30 round day, and another feat does +2X they look quite comparable (in the sense that the first feat is "half the second").</p><p></p><p>But if the first feat can't ever do more than +X damage per attack, while the second can be used to do +5X damage over, say, ten rounds, that's a much more useful statistic to me (with my minmaxer hat on). </p><p></p><p>That tells me the second feat is MUCH better at "hogging the spotlight" as it were - becoming the MVP of the combat of the day that really counts.</p><p></p><p>It's possible there exists gamers (and minmaxers) that value being able to consistently outdamage another build. But I'm not one of them. </p><p></p><p>What I'm looking for in a feat (to deem it "OP") is the ability to completely overshadow other builds, to the degree that those other builds feel like trap builds. Not on average. Not throughout the day.</p><p></p><p>After all, after making the other players look like they were sitting on their hands for That One Combat, chances are good you don't even have to be manipulative to get to a long rest. They usually are well in sight after The One Combats.</p><p></p><p></p><p>Not sure what's so interesting, but hey, if I can help I'm happy... to have helped <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Do you mean "by an ability or power given by the rules" when you say Fiat?</p><p></p><p>Not sure why you need to bring that up? Let me assure you I'm not talking about advantage given through Inspiration or houserules here - only cold hard crunch interests the cold hard optimizer... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Sure, but I happen to put a higher negative value on the diminishing returns than you, so I dislike rolling all those dice for essentially no payback.</p><p></p><p></p><p>I can respect that.</p><p></p><p>My Savage Attack does provide exactly the same benefit no matter the number of attacks: up to +7 damage. You might not recollect this, but I offer it as a replacement for GWM. In that light, it's most attractive feature is the hard cap on that number, as opposed to GWM which gave +10 <strong>per attack</strong>.</p><p></p><p>Adding something for the duelist I applaud. Adding something for the (melee) rogue I heartily encourage. OTOH, I never considered "Savage Attack" to be the feat for them, though.</p><p></p><p></p><p>Sure. </p><p></p><p>Remember, I'm not criticizing your feat per-se. I just got hung up on your comparisons, and how they became the basis of justification for your changes. In short: in my opinion the original SA sucks male donkey reproductive glands and GWM (also book) outperforms it by a factor far greater than merely two.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7248263, member: 12731"] Not sure I follow you. I have no insight into your calculations, I did not question your spreadsheets. What I was talking about is instead: who agreed the 30 round day was the interesting number? If one feat does +X damage per attack over a 30 round day, and another feat does +2X they look quite comparable (in the sense that the first feat is "half the second"). But if the first feat can't ever do more than +X damage per attack, while the second can be used to do +5X damage over, say, ten rounds, that's a much more useful statistic to me (with my minmaxer hat on). That tells me the second feat is MUCH better at "hogging the spotlight" as it were - becoming the MVP of the combat of the day that really counts. It's possible there exists gamers (and minmaxers) that value being able to consistently outdamage another build. But I'm not one of them. What I'm looking for in a feat (to deem it "OP") is the ability to completely overshadow other builds, to the degree that those other builds feel like trap builds. Not on average. Not throughout the day. After all, after making the other players look like they were sitting on their hands for That One Combat, chances are good you don't even have to be manipulative to get to a long rest. They usually are well in sight after The One Combats. Not sure what's so interesting, but hey, if I can help I'm happy... to have helped :) Do you mean "by an ability or power given by the rules" when you say Fiat? Not sure why you need to bring that up? Let me assure you I'm not talking about advantage given through Inspiration or houserules here - only cold hard crunch interests the cold hard optimizer... ;) Sure, but I happen to put a higher negative value on the diminishing returns than you, so I dislike rolling all those dice for essentially no payback. I can respect that. My Savage Attack does provide exactly the same benefit no matter the number of attacks: up to +7 damage. You might not recollect this, but I offer it as a replacement for GWM. In that light, it's most attractive feature is the hard cap on that number, as opposed to GWM which gave +10 [B]per attack[/B]. Adding something for the duelist I applaud. Adding something for the (melee) rogue I heartily encourage. OTOH, I never considered "Savage Attack" to be the feat for them, though. Sure. Remember, I'm not criticizing your feat per-se. I just got hung up on your comparisons, and how they became the basis of justification for your changes. In short: in my opinion the original SA sucks male donkey reproductive glands and GWM (also book) outperforms it by a factor far greater than merely two. [/QUOTE]
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