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<blockquote data-quote="drnuncheon" data-source="post: 369709" data-attributes="member: 96"><p>I'm getting ready to start a short online game, and my wife expressed an interest in running a dwarven barbarian. Not only did she do that, but she wrote a nifty backstory dealing with how she was chosen by the Wolverine spirit when she went to find her totem, and was "blessed" with his rage.</p><p></p><p>Anyway, as she went to make the stats, we both felt that the standard dwarven abilities didn't really seem to fit the savage tribe she pictured her character as being from. They're not the traditional underground miners, so things like Stonecunning, Craft & Appraise bonuses aren't very appropriate.</p><p></p><p>Here's what I was thinking of changing - do people think this is a fair trade? Too generous? Not good enough?</p><p></p><p>* +2 to Craft (stone/metal) & Appraise (rare/exotic) becomes +2 to Wilderness Lore</p><p>* +2 to poison saves becomes +2 to saves vs. cold</p><p>* attack/dodge bonuses remain the same (orcs, goblinoids and giants roam the mountains)</p><p>* darkvision remains the same (although they're not dwellers in the underground, their ancestors were).</p><p></p><p>The thing I need the most help on is stonecunning. Obviously that needs to become something more related to their habitat - but what should I replace it with? Any great ideas?</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 369709, member: 96"] I'm getting ready to start a short online game, and my wife expressed an interest in running a dwarven barbarian. Not only did she do that, but she wrote a nifty backstory dealing with how she was chosen by the Wolverine spirit when she went to find her totem, and was "blessed" with his rage. Anyway, as she went to make the stats, we both felt that the standard dwarven abilities didn't really seem to fit the savage tribe she pictured her character as being from. They're not the traditional underground miners, so things like Stonecunning, Craft & Appraise bonuses aren't very appropriate. Here's what I was thinking of changing - do people think this is a fair trade? Too generous? Not good enough? * +2 to Craft (stone/metal) & Appraise (rare/exotic) becomes +2 to Wilderness Lore * +2 to poison saves becomes +2 to saves vs. cold * attack/dodge bonuses remain the same (orcs, goblinoids and giants roam the mountains) * darkvision remains the same (although they're not dwellers in the underground, their ancestors were). The thing I need the most help on is stonecunning. Obviously that needs to become something more related to their habitat - but what should I replace it with? Any great ideas? J [/QUOTE]
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