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<blockquote data-quote="mikeawmids" data-source="post: 7943079" data-attributes="member: 6776411"><p><strong><u>Chapter Fifteen: The Long Road to Katapesh</u></strong></p><p></p><p>Having learnt that possession of the Scroll of Kakishon brings great peril along with it, the party journey to the city of Katapesh, to consult archmage Rayhan; re: containing the threat. The heroes are to be escorted by Garavel and a small contingent of the merchant princess' guard. Dashki volunteers to stay behind and protect the princess until her major domo returns. Garavel grinds his teeth in frustration at the thought of leaving the filthy gnoll whisperer alone with his mistress. Felliped will accompany the party to Katapesh, to deliver the sad news of Oxvard's death to his next of kin.</p><p></p><p>The camel train sets out at dawn, as the first rays of sunlight illuminate the gilded dome of the Victory Market. The party follow the bank of the Pale River east to the town of Hookford. Around midday, Nadiyya notices a body caught in the reeds on the opposite bank. Fuk creates a crude grappling hook and Zain manages to snag the corpse and reel it in. Two arrows protrude from the poor fellow's back. Fuk searches the body and finds a small pouch of precious rubies stitched into the lining of his robe <em>(one character's Wealth die increases one die type)</em>. Zain burns the body and intones a prayer to Sarenrae over the ashes.</p><p></p><p>The party reach Hookford at dusk, but decide to camp outside the walls, rather than seek lodgings within. Garavel has already warned them that since Almah forbade the sale of slaves in Kelmarane, flesh peddlers seeking to trade with the gnoll tribes gravitate to Hookford instead. The mournful cries of their 'merchandise' can be heard into the night. Zain decides he is not cool with that. Garavel warns him that as distasteful as slave trading may be, it is still a legal enterprise governed and taxed by the Pactmasters of Katapesh. If the heroes interfere with or outright attack the flesh peddlers, the heroes would be in the wrong.</p><p></p><p><strong>"You and I have very different beliefs on the concepts of right and wrong,"</strong> Zain replies. He has already decided that he is going to sneak out and help the slaves when the major domo is not looking. He manages to get the rest of the party on board with his plan.</p><p></p><p>Misfar casts Slumber on Garavel and his guards as they gather around the campfire, putting them soundly to sleep. The party head into Hookford. The slave pens are lightly guarded, but there are more men carousing in a nearby tavern. Fuk throws the bag of rubies into the taproom. Blood red gemstones are scattered across the floor and a brawl immediately erupts as the slavers fight over the spoils. Zain and Nadiyya stealthily incapacitate the few guards still watching the merchandise and unlock the pens, urging the escaping slaves to head west to Kelmarane. Having completed their mission, the heroes return to their camp, wake the sleeping guards to take watch, then head to their bedrolls.</p><p></p><p><em>Rather than crossing the desert, the heroes wanted to get a boat ride down the Pale River, which would carry them all the way to Katapesh. A friendly NPC regretfully informed them that following a particularly dry spell, parts of the riverbed were impassable by boat. Grumbling, the party follow Garavel into the desert.</em></p><p></p><p>Fuk spots vultures circling up ahead and the party investigate. They find the wreckage of a merchant's caravan. The vultures feast on a pair of dead camels lying nearby. Nadiyya notices something hiding beneath the wagon. An injured man crawls out, pleading for his life.</p><p></p><p><strong>"Please don't hurt me! Take whatever you want, just let me go!"</strong></p><p><strong></strong></p><p><strong>"Calm down, friend. We're not brigands!"</strong> Zain says, <strong>"What happened here?"</strong></p><p></p><p>The man introduces himself as Radi Hamdi, a travelling merchant who was on the road to Katapesh when his wagon was attacked by bandits. They slaughtered his camels, stole his goods and left him for dead. Fuk looks for tracks, but can't find anything.</p><p></p><p><strong>"Which way did the thieves go?"</strong> Nadiyya asks.</p><p></p><p>Radi doesn't know. Nadiyya doesn't think the merchant is being entirely truthful.</p><p></p><p><strong>"We should keep moving."</strong> Garavel says, shielding his eyes from the sun, <strong>"If we linger here, we won't make it to the next oasis before dusk."</strong></p><p><strong></strong></p><p><strong>"Please, take me with you - at least as far as the oasis!"</strong> Radi begs.</p><p></p><p><strong>"I don't trust this guy!"</strong> Nadiyya whispers.</p><p></p><p><strong>"We can't just leave him to the vultures,"</strong> Misfar answers, <strong>"We'll escort him to the next oasis and leave him there. I'll help you keep an eye on him until then."</strong></p><p></p><p>The heroes continue eastward with Radi riding double with one of Garavel's men. Nadiyya manoeuvres Blaze close enough to listen to their conversation. Radi seems very interested in why the party are heading to Katapesh.</p><p></p><p><strong>"What kind of merchant are you?"</strong> Nadiyya asks, suddenly.</p><p></p><p><strong>"Mostly dates and other dried fruits."</strong> Radi replies.</p><p></p><p>Again, Nadiyya gets the impression that the merchant is lying to her. Before she can act on her suspicions, the ground rumbles underfoot. The dunes around the caravan erupt, as a gigantic worm-like monster explodes from beneath the desert floor.</p><p></p><p><strong>"Death Worm!!!"</strong> Garavel shouts, struggling with the reins of his terrified mount, <strong>"We can't fight that thing!! Ride for the oasis!!"</strong></p><p></p><p>The heroes spur their camels into desperate flight from the monstrous worm. Misfar turns in the saddle and hurls an arcane bolt at the pursuing behemoth. Miraculously, he beats its toughness and the worm is Shaken. The injured beast burrows back beneath the sand.</p><p></p><p><strong>"You drove it off!"</strong> Radi exults, <strong>"Thank the gods! I thought we were done for!"</strong></p><p></p><p>The worm reappears directly beneath the rear-most rider, rising from the sand and swallowing both the man and his camel whole!</p><p></p><p><strong>"Arrgghhhhh!! We are done for!!!"</strong></p><p></p><p>Sensing the tremors of hooves across sand, the worm turns its blind head after the riders and vomits forth a cone of acidic bile. Garavel's yanks on the reigns of his mount to avoid the toxic spew, but his camel stumbles and breaks a leg! Garavel is tossed from his mount as the injured beast goes down. The brave old warrior staggers to his feet and draws his sword, for all the good it will do against the monster bearing down on him.</p><p></p><p>Nadiyya turns her mount and races to reach Garavel before the Death Worm.</p><p></p><p><strong>"Garavel!"</strong> she screams, reaching down to the old warrior. Garavel grabs her hand and allows himself to be pulled onto the back of her speeding camel. The Death Worm crashes into the sand where he had stood.</p><p></p><p><strong>"Take my bow and keep it off us!"</strong> Nadiyya cries, thrusting the weapon into the old man's hands.</p><p></p><p>The Death Worm devours another of Garavel's men and begins to slow down. The surviving riders put some real distance between themselves and the monster. When they look back, the worm has given up the chase and disappeared back beneath the sand.</p><p></p><p><em>TBC</em></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 7943079, member: 6776411"] [B][U]Chapter Fifteen: The Long Road to Katapesh[/U][/B] Having learnt that possession of the Scroll of Kakishon brings great peril along with it, the party journey to the city of Katapesh, to consult archmage Rayhan; re: containing the threat. The heroes are to be escorted by Garavel and a small contingent of the merchant princess' guard. Dashki volunteers to stay behind and protect the princess until her major domo returns. Garavel grinds his teeth in frustration at the thought of leaving the filthy gnoll whisperer alone with his mistress. Felliped will accompany the party to Katapesh, to deliver the sad news of Oxvard's death to his next of kin. The camel train sets out at dawn, as the first rays of sunlight illuminate the gilded dome of the Victory Market. The party follow the bank of the Pale River east to the town of Hookford. Around midday, Nadiyya notices a body caught in the reeds on the opposite bank. Fuk creates a crude grappling hook and Zain manages to snag the corpse and reel it in. Two arrows protrude from the poor fellow's back. Fuk searches the body and finds a small pouch of precious rubies stitched into the lining of his robe [I](one character's Wealth die increases one die type)[/I]. Zain burns the body and intones a prayer to Sarenrae over the ashes. The party reach Hookford at dusk, but decide to camp outside the walls, rather than seek lodgings within. Garavel has already warned them that since Almah forbade the sale of slaves in Kelmarane, flesh peddlers seeking to trade with the gnoll tribes gravitate to Hookford instead. The mournful cries of their 'merchandise' can be heard into the night. Zain decides he is not cool with that. Garavel warns him that as distasteful as slave trading may be, it is still a legal enterprise governed and taxed by the Pactmasters of Katapesh. If the heroes interfere with or outright attack the flesh peddlers, the heroes would be in the wrong. [B]"You and I have very different beliefs on the concepts of right and wrong,"[/B] Zain replies. He has already decided that he is going to sneak out and help the slaves when the major domo is not looking. He manages to get the rest of the party on board with his plan. Misfar casts Slumber on Garavel and his guards as they gather around the campfire, putting them soundly to sleep. The party head into Hookford. The slave pens are lightly guarded, but there are more men carousing in a nearby tavern. Fuk throws the bag of rubies into the taproom. Blood red gemstones are scattered across the floor and a brawl immediately erupts as the slavers fight over the spoils. Zain and Nadiyya stealthily incapacitate the few guards still watching the merchandise and unlock the pens, urging the escaping slaves to head west to Kelmarane. Having completed their mission, the heroes return to their camp, wake the sleeping guards to take watch, then head to their bedrolls. [I]Rather than crossing the desert, the heroes wanted to get a boat ride down the Pale River, which would carry them all the way to Katapesh. A friendly NPC regretfully informed them that following a particularly dry spell, parts of the riverbed were impassable by boat. Grumbling, the party follow Garavel into the desert.[/I] Fuk spots vultures circling up ahead and the party investigate. They find the wreckage of a merchant's caravan. The vultures feast on a pair of dead camels lying nearby. Nadiyya notices something hiding beneath the wagon. An injured man crawls out, pleading for his life. [B]"Please don't hurt me! Take whatever you want, just let me go!" "Calm down, friend. We're not brigands!"[/B] Zain says, [B]"What happened here?"[/B] The man introduces himself as Radi Hamdi, a travelling merchant who was on the road to Katapesh when his wagon was attacked by bandits. They slaughtered his camels, stole his goods and left him for dead. Fuk looks for tracks, but can't find anything. [B]"Which way did the thieves go?"[/B] Nadiyya asks. Radi doesn't know. Nadiyya doesn't think the merchant is being entirely truthful. [B]"We should keep moving."[/B] Garavel says, shielding his eyes from the sun, [B]"If we linger here, we won't make it to the next oasis before dusk." "Please, take me with you - at least as far as the oasis!"[/B] Radi begs. [B]"I don't trust this guy!"[/B] Nadiyya whispers. [B]"We can't just leave him to the vultures,"[/B] Misfar answers, [B]"We'll escort him to the next oasis and leave him there. I'll help you keep an eye on him until then."[/B] The heroes continue eastward with Radi riding double with one of Garavel's men. Nadiyya manoeuvres Blaze close enough to listen to their conversation. Radi seems very interested in why the party are heading to Katapesh. [B]"What kind of merchant are you?"[/B] Nadiyya asks, suddenly. [B]"Mostly dates and other dried fruits."[/B] Radi replies. Again, Nadiyya gets the impression that the merchant is lying to her. Before she can act on her suspicions, the ground rumbles underfoot. The dunes around the caravan erupt, as a gigantic worm-like monster explodes from beneath the desert floor. [B]"Death Worm!!!"[/B] Garavel shouts, struggling with the reins of his terrified mount, [B]"We can't fight that thing!! Ride for the oasis!!"[/B] The heroes spur their camels into desperate flight from the monstrous worm. Misfar turns in the saddle and hurls an arcane bolt at the pursuing behemoth. Miraculously, he beats its toughness and the worm is Shaken. The injured beast burrows back beneath the sand. [B]"You drove it off!"[/B] Radi exults, [B]"Thank the gods! I thought we were done for!"[/B] The worm reappears directly beneath the rear-most rider, rising from the sand and swallowing both the man and his camel whole! [B]"Arrgghhhhh!! We are done for!!!"[/B] Sensing the tremors of hooves across sand, the worm turns its blind head after the riders and vomits forth a cone of acidic bile. Garavel's yanks on the reigns of his mount to avoid the toxic spew, but his camel stumbles and breaks a leg! Garavel is tossed from his mount as the injured beast goes down. The brave old warrior staggers to his feet and draws his sword, for all the good it will do against the monster bearing down on him. Nadiyya turns her mount and races to reach Garavel before the Death Worm. [B]"Garavel!"[/B] she screams, reaching down to the old warrior. Garavel grabs her hand and allows himself to be pulled onto the back of her speeding camel. The Death Worm crashes into the sand where he had stood. [B]"Take my bow and keep it off us!"[/B] Nadiyya cries, thrusting the weapon into the old man's hands. The Death Worm devours another of Garavel's men and begins to slow down. The surviving riders put some real distance between themselves and the monster. When they look back, the worm has given up the chase and disappeared back beneath the sand. [I]TBC[/I] [/QUOTE]
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