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<blockquote data-quote="mikeawmids" data-source="post: 7949513" data-attributes="member: 6776411"><p><strong><u>Chapter Twenty: Under the Hammer</u></strong></p><p></p><p>While Rayhan studies the Scroll of Kakashon, the heroes scour Katapesh for clues regarding the whereabouts of Zain's lost mother. He last saw her twenty-five years ago, when they were captured and separated by wicked slavers. The heroes know that people trafficking is semi-legal throughout Katapesh and auctions are held daily at Slavers Block in the Lower City. The heroes also hear gossip about a group of vigilantes called the Steel Falcons, who have been targeting prominent slave traders for assassination.</p><p></p><p>Zain remembers that the men who attacked his village travelled aboard a black sailed ship. It is common knowledge that Lord Oslynn Clarion commands a fleet of black sailed slave ships, which have terrorised the coastal settlements north of Katpesh for many years. Unfortunately, Lord Clarion is nigh untouchable, favoured by the Pactmasters and protected by the Zephyr Guard.</p><p></p><p>Zain reveals that the sun tattoo on his forehead covers the slave brand that had previously been stamped there.</p><p></p><p>The party devise a strategem. If Zain's mother was sold on the slaver's block, a record of the transaction should be held by the Auctioneers Guild. The party will infiltrate the guild headquarters and find the bill of sale. In the worst case scenario, they will try to hook up with the Steel Falcons for an (likely doomed) assault on Castle Clarion.</p><p></p><p>The auctioneers guildhall is in the Inner City, where squads of Zephyr Guard patrol frequently and keep a keen eye on anyone acting suspiciously. Misfar is the only party member with skill points in Research, so the plan is to sneak him into the auctioneer's archive. The party debate several plans, each more outlandish than the last, before eventually deciding just to break in under the cover of darkness. Misfar remembers that the Burrow power allows him to walk through walls and by spending extra Power Points, the rest of the party can too! Nadiyya opts to stay outside and act as a lookout.</p><p></p><p>The guildhall is dark and quiet, all of the staff have gone home for the night. Or have they...? The heroes hear footsteps nearby; slow, heavy and deliberate. It's about now that Zain remembers he can't see in the dark and spends a Benny to ret-con a visit to a merchant earlier that day to purchase a potion of Darksight. The heroes creep forward, eyes peeled for either the archive room or the unseen guard. Up ahead, where the corridor intersects with another passage, they spot a door labelled <em><strong>ARCHIVE</strong></em>.</p><p></p><p>Suddenly, a towering figure stomps into view. It is humanoid, but taller even than Zain. Its eyes gleam with ghostly blue fire and an azure gemstone pulses in its chest. Misfar knows that this strange sentinel is an Aluum; a golem powered by the souls of dead slaves. The anti-magic glyphs etched into the golem's metal frame make the wizard feel light-headed. Misfar staggers, knocking over a decorative cactus. The aluum's eye blaze as it charges toward the sound!</p><p></p><p><em>Misfar rolled snake-eyes on his Stealth die, so... yeah.</em></p><p></p><p>Unfortunately for Fuk, he was at the head of the marching order when the aluum attacked. The golem lands a glancing blow, but Fuk soaks the damage and resists the aluum's paralyzing touch. The goblin's eyes are drawn to the glowing crystal set in the golem's chest and he tries to grab it (opposed Athletics-4 vs the aluum). The crystal is shockingly cold to the touch. Fuk rolls Vigour D4 -4 and somehow manages to get a Raise! He resists being paralyzed, but is not strong enough to wrench the gemstone from its metal casing.</p><p></p><p><strong>"Move!!"</strong> Zain roars, swinging his axe at the golem. Fuk ducks as <em>Tempest</em> collides with the aluum's chest, shattering its crystal heart. The trapped souls within escape with a ghostly wail, as the golem falls over, lifeless and inert.</p><p></p><p>Fortunately, the heroes disabled the aluum quickly and without making much noise. A squad of Zephyr Guard march passed the dark guildhall, oblivious to what is going on inside. Nadiyya watches them until they are out of sight, then breaths a sigh of relief.</p><p></p><p>The heroes enter the archive. Thousands of thick, dusty ledgers are stacked and shelved around the room. Misfar gets stuck in while Zain and Fuk stand around feeling a bit useless. It takes until dawn, but the wizard is able to narrow their search to three candidates; all three are women in the correct age bracket, sold by Lord Clarion, within three months of the day Zain and his mother were captured.</p><p></p><p>The first was sold to the Gladiatior's Guild, right here in Katapesh.</p><p></p><p>The second was sold to a pesh farmer on the outskirts of Okeno.</p><p></p><p>The third was sold to the captain of a pirate vessel named the <em>Wormwood</em>.</p><p></p><p>Not much to go on, but better than nothing. The heroes burrow out of the guildhall and rejoin Nadiyya on the street. The party retire to Rayhan's villa to get some rest and discuss which of the three slave women to liberate first.</p><p></p><p><em>TBC</em></p><p><em></em></p><p><em>Monster Notes: Aluum: metal golem (Fantasy Companion), powered by the souls of dead slaves. Greater Arcane Resistance, paralyzing touch and soul scream (stun, blast template centred on the aluum). Crystal is weak spot.</em></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 7949513, member: 6776411"] [B][U]Chapter Twenty: Under the Hammer[/U][/B] While Rayhan studies the Scroll of Kakashon, the heroes scour Katapesh for clues regarding the whereabouts of Zain's lost mother. He last saw her twenty-five years ago, when they were captured and separated by wicked slavers. The heroes know that people trafficking is semi-legal throughout Katapesh and auctions are held daily at Slavers Block in the Lower City. The heroes also hear gossip about a group of vigilantes called the Steel Falcons, who have been targeting prominent slave traders for assassination. Zain remembers that the men who attacked his village travelled aboard a black sailed ship. It is common knowledge that Lord Oslynn Clarion commands a fleet of black sailed slave ships, which have terrorised the coastal settlements north of Katpesh for many years. Unfortunately, Lord Clarion is nigh untouchable, favoured by the Pactmasters and protected by the Zephyr Guard. Zain reveals that the sun tattoo on his forehead covers the slave brand that had previously been stamped there. The party devise a strategem. If Zain's mother was sold on the slaver's block, a record of the transaction should be held by the Auctioneers Guild. The party will infiltrate the guild headquarters and find the bill of sale. In the worst case scenario, they will try to hook up with the Steel Falcons for an (likely doomed) assault on Castle Clarion. The auctioneers guildhall is in the Inner City, where squads of Zephyr Guard patrol frequently and keep a keen eye on anyone acting suspiciously. Misfar is the only party member with skill points in Research, so the plan is to sneak him into the auctioneer's archive. The party debate several plans, each more outlandish than the last, before eventually deciding just to break in under the cover of darkness. Misfar remembers that the Burrow power allows him to walk through walls and by spending extra Power Points, the rest of the party can too! Nadiyya opts to stay outside and act as a lookout. The guildhall is dark and quiet, all of the staff have gone home for the night. Or have they...? The heroes hear footsteps nearby; slow, heavy and deliberate. It's about now that Zain remembers he can't see in the dark and spends a Benny to ret-con a visit to a merchant earlier that day to purchase a potion of Darksight. The heroes creep forward, eyes peeled for either the archive room or the unseen guard. Up ahead, where the corridor intersects with another passage, they spot a door labelled [I][B]ARCHIVE[/B][/I]. Suddenly, a towering figure stomps into view. It is humanoid, but taller even than Zain. Its eyes gleam with ghostly blue fire and an azure gemstone pulses in its chest. Misfar knows that this strange sentinel is an Aluum; a golem powered by the souls of dead slaves. The anti-magic glyphs etched into the golem's metal frame make the wizard feel light-headed. Misfar staggers, knocking over a decorative cactus. The aluum's eye blaze as it charges toward the sound! [I]Misfar rolled snake-eyes on his Stealth die, so... yeah.[/I] Unfortunately for Fuk, he was at the head of the marching order when the aluum attacked. The golem lands a glancing blow, but Fuk soaks the damage and resists the aluum's paralyzing touch. The goblin's eyes are drawn to the glowing crystal set in the golem's chest and he tries to grab it (opposed Athletics-4 vs the aluum). The crystal is shockingly cold to the touch. Fuk rolls Vigour D4 -4 and somehow manages to get a Raise! He resists being paralyzed, but is not strong enough to wrench the gemstone from its metal casing. [B]"Move!!"[/B] Zain roars, swinging his axe at the golem. Fuk ducks as [I]Tempest[/I] collides with the aluum's chest, shattering its crystal heart. The trapped souls within escape with a ghostly wail, as the golem falls over, lifeless and inert. Fortunately, the heroes disabled the aluum quickly and without making much noise. A squad of Zephyr Guard march passed the dark guildhall, oblivious to what is going on inside. Nadiyya watches them until they are out of sight, then breaths a sigh of relief. The heroes enter the archive. Thousands of thick, dusty ledgers are stacked and shelved around the room. Misfar gets stuck in while Zain and Fuk stand around feeling a bit useless. It takes until dawn, but the wizard is able to narrow their search to three candidates; all three are women in the correct age bracket, sold by Lord Clarion, within three months of the day Zain and his mother were captured. The first was sold to the Gladiatior's Guild, right here in Katapesh. The second was sold to a pesh farmer on the outskirts of Okeno. The third was sold to the captain of a pirate vessel named the [I]Wormwood[/I]. Not much to go on, but better than nothing. The heroes burrow out of the guildhall and rejoin Nadiyya on the street. The party retire to Rayhan's villa to get some rest and discuss which of the three slave women to liberate first. [I]TBC Monster Notes: Aluum: metal golem (Fantasy Companion), powered by the souls of dead slaves. Greater Arcane Resistance, paralyzing touch and soul scream (stun, blast template centred on the aluum). Crystal is weak spot.[/I] [/QUOTE]
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