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Savage Species - 1 HD ECLs (error ? )
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<blockquote data-quote="Caliban" data-source="post: 718709" data-attributes="member: 284"><p>Sorry, bad wording on my part. I believe that is the gist of what a few others have been trying to say, it's just not exactly how they have been saying it. </p><p></p><p></p><p></p><p>No more so than they do for any other Humanoid. Each different type of humanoid (or other monster) has a few different skills as class skills (kobolds have Move Silently and Hide, lizard folk have Jump and Swim). (It's debatable whether or not skills they don't actually put skill points into are considered class skills, even if they are mentioned in the statistic block.)</p><p></p><p>They didn't preselect them for the standard races because it would be pretty rare that you would actually do this with a standard race. By default all 1HD races advance as a class and don't start off with a level of "Humanoid". They just mentioned it as an option. Mainly as a side effect of the new system they created for calculating Level Adjustment and ECL's. </p><p></p><p>Kobolds can either be a standard 1/2 HD kobold, or a take a class and replace that 1/2 HD (and skills) with the class level HD, or they can keep the kobold monster level (and starting skill points) and then add a class level on top of it. </p><p></p><p>The first case is a standard kobold, the second case is a kobold who received special training (or was raised in a different society) and never learned the standard kobold skillset, and the third case represents a standard kobold who actually survives a few encounters with adventurers and then picks up a class level. </p><p></p><p>99% of the time a standard race will just gain a regular class level rather than get the humanoid skills. But what if you have a human who is raised by kobolds? He might start off as a 1HD humanoid with the kobold skillset (but without their racial bonuses). </p><p></p><p></p><p></p><p>It is a more complicated method than the default mentioned in the DMG, but it's purpose is to show you how they got their numbers, and it is what they use to create the "Monster Classes" at the back of the book. </p><p></p><p>They are trying to give you the tools they used, and explain how to use them, so that you can create your own monster classes. </p><p></p><p>You may not like the system they came up with, but that's why it's a rules supplement and not a core rulebook. You don't have to use any part of it you don't like. </p><p></p><p></p><p></p><p>They aren't replacing any rules. They are giving you a new option on handling 1HD creatures. It's a rules variant, just like the ones they mention in the DMG. If it offends your sensibilities, you don't have to use it. </p><p></p><p>The entire book is about new rules and options for monsters and characters. That's kind of the point.</p></blockquote><p></p>
[QUOTE="Caliban, post: 718709, member: 284"] Sorry, bad wording on my part. I believe that is the gist of what a few others have been trying to say, it's just not exactly how they have been saying it. [b][/b] No more so than they do for any other Humanoid. Each different type of humanoid (or other monster) has a few different skills as class skills (kobolds have Move Silently and Hide, lizard folk have Jump and Swim). (It's debatable whether or not skills they don't actually put skill points into are considered class skills, even if they are mentioned in the statistic block.) They didn't preselect them for the standard races because it would be pretty rare that you would actually do this with a standard race. By default all 1HD races advance as a class and don't start off with a level of "Humanoid". They just mentioned it as an option. Mainly as a side effect of the new system they created for calculating Level Adjustment and ECL's. Kobolds can either be a standard 1/2 HD kobold, or a take a class and replace that 1/2 HD (and skills) with the class level HD, or they can keep the kobold monster level (and starting skill points) and then add a class level on top of it. The first case is a standard kobold, the second case is a kobold who received special training (or was raised in a different society) and never learned the standard kobold skillset, and the third case represents a standard kobold who actually survives a few encounters with adventurers and then picks up a class level. 99% of the time a standard race will just gain a regular class level rather than get the humanoid skills. But what if you have a human who is raised by kobolds? He might start off as a 1HD humanoid with the kobold skillset (but without their racial bonuses). [b][/b] It is a more complicated method than the default mentioned in the DMG, but it's purpose is to show you how they got their numbers, and it is what they use to create the "Monster Classes" at the back of the book. They are trying to give you the tools they used, and explain how to use them, so that you can create your own monster classes. You may not like the system they came up with, but that's why it's a rules supplement and not a core rulebook. You don't have to use any part of it you don't like. [b][/b] They aren't replacing any rules. They are giving you a new option on handling 1HD creatures. It's a rules variant, just like the ones they mention in the DMG. If it offends your sensibilities, you don't have to use it. The entire book is about new rules and options for monsters and characters. That's kind of the point. [/QUOTE]
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