Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Savage Species (3.0?) Half-Ogre Race: Balanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyarlathotep" data-source="post: 1500155" data-attributes="member: 1799"><p>Full Ogres would be minimum Effective Character Level 6 (4 racial Hit Dice + 2 Level Adjustment + any class levels). Ogre Barbarian 1 would be a level 7 character.</p><p></p><p>To me +3 doesn't seem too bad at all. A Half-ogre Barbarian 1 would be a level 4 character, just slightly better than half of the Ogre Barb1 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>The size advantage is definately worth +1 (Reach, increased base weapon damage - sure there is a -1 AC and attack penalty but it's well worth it).</p><p></p><p>The unbalanced attribute bonus is worth another +1, especially since Str and Con are boosted. You'd never take a half-ogre to be a sorcerer or wizard so this plays to the benefit of fighting classes - or even a cleric.</p><p></p><p>The last +1 comes from all the other racial benefits. I'm of the opinion that the +4 natural armor should be worth +1 by itself, as most (if not all) natural armor buffs are now enhancement bonuses. Darkvision is valuable to everyone. Giant blood can be both a bonus and a liability.</p><p></p><p></p><p></p><p>I made half-ogres "humanoids (giant)" in my game because of a similar issue. If you make the half-ogre a giant type they also gain resistances to a great many spells (those that apply to humanoids only - and there are a great many of those, which nulifies the disadvantage of a half-ogre fighting type... Will saves).</p><p></p><p>IMC the half-ogre is way too overpowered at just +1 LA. +2 would be the equivalent to a Githzerai and there are some parallels there. Both have large bonuses to their best attributes - STR/CON for half-ogre, WIS/DEX for githzerai - big boosts to the "prime requisites" of their favored classes. Now add the benefits or reach, the improved weapon damage, and a +4 natural armor bonus. I think +3 is just about right, but YMMV <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Edited: To hide my tendancy to post before proof-reading to make sure I have completed all my sentances.</p></blockquote><p></p>
[QUOTE="Nyarlathotep, post: 1500155, member: 1799"] Full Ogres would be minimum Effective Character Level 6 (4 racial Hit Dice + 2 Level Adjustment + any class levels). Ogre Barbarian 1 would be a level 7 character. To me +3 doesn't seem too bad at all. A Half-ogre Barbarian 1 would be a level 4 character, just slightly better than half of the Ogre Barb1 ;). The size advantage is definately worth +1 (Reach, increased base weapon damage - sure there is a -1 AC and attack penalty but it's well worth it). The unbalanced attribute bonus is worth another +1, especially since Str and Con are boosted. You'd never take a half-ogre to be a sorcerer or wizard so this plays to the benefit of fighting classes - or even a cleric. The last +1 comes from all the other racial benefits. I'm of the opinion that the +4 natural armor should be worth +1 by itself, as most (if not all) natural armor buffs are now enhancement bonuses. Darkvision is valuable to everyone. Giant blood can be both a bonus and a liability. I made half-ogres "humanoids (giant)" in my game because of a similar issue. If you make the half-ogre a giant type they also gain resistances to a great many spells (those that apply to humanoids only - and there are a great many of those, which nulifies the disadvantage of a half-ogre fighting type... Will saves). IMC the half-ogre is way too overpowered at just +1 LA. +2 would be the equivalent to a Githzerai and there are some parallels there. Both have large bonuses to their best attributes - STR/CON for half-ogre, WIS/DEX for githzerai - big boosts to the "prime requisites" of their favored classes. Now add the benefits or reach, the improved weapon damage, and a +4 natural armor bonus. I think +3 is just about right, but YMMV :). Edited: To hide my tendancy to post before proof-reading to make sure I have completed all my sentances. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Savage Species (3.0?) Half-Ogre Race: Balanced?
Top