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[Savage Species] Additional magic item slots without feats
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<blockquote data-quote="Hashmalum" data-source="post: 797579" data-attributes="member: 9450"><p>I've recently acquired <em>Savage Species</em>, and I noticed that there is a feat, Extra Item Slot, allowing you to use additional heads or limbs (relative to the humanoid norm) to gain extra item "slots", such as being able to wear an additional necklace due to having an additional neck to support your additional head.</p><p></p><p>I strongly object to the idea of feats being able to add additional magical item "slots", since to my way of thinking, the restriction on the number of items a character can wear is a property of the items themselves rather than the character. (I disallow the epic feat Additional Magic Item Space from the <em>Epic Level Handbook</em> for the same reason, plus the fact that wearing two cloaks or whatever is just plain silly).</p><p></p><p>Furthermore, creatures with a non-humanoid form already receive the drawbacks of an unusual body shape in regard to <strong>losing</strong> item slots (a creature without hands can't wear rings, for example) without getting an extra feat for it, so why should they need a special feat to receive the benefits?</p><p></p><p>So, the house rule I am submitting for your feedback is that the Extra Item Slot feat is not necessary for a creature to receive extra item slots due to its body shape. First of all, is this a horribly bad idea to start with? How should I adjust the Level Adjustment for the races that will benefit from it, or is it a significant enough improvement to be worth the bother? Will players start <em>polymorphing</em> themselves into ettins, mariliths, and hydras to get extra slots, and should they be allowed to do so? I look forward to hearing from people who have more experience with the <em>Savage Species</em> rules than I do.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 797579, member: 9450"] I've recently acquired [I]Savage Species[/I], and I noticed that there is a feat, Extra Item Slot, allowing you to use additional heads or limbs (relative to the humanoid norm) to gain extra item "slots", such as being able to wear an additional necklace due to having an additional neck to support your additional head. I strongly object to the idea of feats being able to add additional magical item "slots", since to my way of thinking, the restriction on the number of items a character can wear is a property of the items themselves rather than the character. (I disallow the epic feat Additional Magic Item Space from the [I]Epic Level Handbook[/I] for the same reason, plus the fact that wearing two cloaks or whatever is just plain silly). Furthermore, creatures with a non-humanoid form already receive the drawbacks of an unusual body shape in regard to [B]losing[/B] item slots (a creature without hands can't wear rings, for example) without getting an extra feat for it, so why should they need a special feat to receive the benefits? So, the house rule I am submitting for your feedback is that the Extra Item Slot feat is not necessary for a creature to receive extra item slots due to its body shape. First of all, is this a horribly bad idea to start with? How should I adjust the Level Adjustment for the races that will benefit from it, or is it a significant enough improvement to be worth the bother? Will players start [I]polymorphing[/I] themselves into ettins, mariliths, and hydras to get extra slots, and should they be allowed to do so? I look forward to hearing from people who have more experience with the [I]Savage Species[/I] rules than I do. [/QUOTE]
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[Savage Species] Additional magic item slots without feats
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