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Savage species and levels equivalent to hit dice
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<blockquote data-quote="Felon" data-source="post: 1442983" data-attributes="member: 8158"><p>But the acid test often simply doesn't work, as with the braxat example mentioned above. With 10 HD and a +7 LA braxat will have paltry hit points, skill points, and saves for a 17th level character, will only have a couple of attacks per round. OTOH, it will also be able to cast mind blank at will, allowing him to pass this ability on to an entire platoon of characters, which is too powerful an ability for even 17th level characters (a wizard would have just gained the ability to cast it once a day).</p><p> </p><p></p><p></p><p>The annis has 7 hit dice at that level, and receives a +4 racial bonus to Con. That averages to 45 hit points. The fighter will have an average of 66 and the barbarian will have 78. If you factor in individual Constitution scores, the discrepancy becomes significantly greater. Let's say they all have a 14 Con (with the annis's +4 racial bonus boosting hers too 18). The annis winds up with 59 hit points, the fighter 90, and the barbarian 102. She's can't hold the front line, and that's all a big melee monster like her is any good at. Like most monsters saddled with a large LA, the hag winds up being a paper tiger. </p><p></p><p>My house rules is to allow a monster to gain bonus hit points and skill points equal to its LA multiplied by its Con and Int mods (if positive), respectively. That would net the annis above another 20 hit points, which at least puts her in the same ball park with the fighter and barbarian.</p></blockquote><p></p>
[QUOTE="Felon, post: 1442983, member: 8158"] But the acid test often simply doesn't work, as with the braxat example mentioned above. With 10 HD and a +7 LA braxat will have paltry hit points, skill points, and saves for a 17th level character, will only have a couple of attacks per round. OTOH, it will also be able to cast mind blank at will, allowing him to pass this ability on to an entire platoon of characters, which is too powerful an ability for even 17th level characters (a wizard would have just gained the ability to cast it once a day). The annis has 7 hit dice at that level, and receives a +4 racial bonus to Con. That averages to 45 hit points. The fighter will have an average of 66 and the barbarian will have 78. If you factor in individual Constitution scores, the discrepancy becomes significantly greater. Let's say they all have a 14 Con (with the annis's +4 racial bonus boosting hers too 18). The annis winds up with 59 hit points, the fighter 90, and the barbarian 102. She's can't hold the front line, and that's all a big melee monster like her is any good at. Like most monsters saddled with a large LA, the hag winds up being a paper tiger. My house rules is to allow a monster to gain bonus hit points and skill points equal to its LA multiplied by its Con and Int mods (if positive), respectively. That would net the annis above another 20 hit points, which at least puts her in the same ball park with the fighter and barbarian. [/QUOTE]
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Savage species and levels equivalent to hit dice
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