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Savage Species - Dragon classes
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<blockquote data-quote="craftyrat" data-source="post: 721426" data-attributes="member: 8306"><p>Here are a couple of dragon classes I wrote up. They mostly (but probably not exactly) follow the rules in Savage Species(not rules so much as general guidelines in any event). Comments and suggestions always welcome.</p><p></p><p><strong>Dragon, Black</strong></p><p></p><p>Class Skills: Listen, Spot, Search, Bluff, Concentration, Diplomacy, Escape Artist, Knowledge (Any), Scry, Swim, Craft, Profession</p><p></p><p>Racial Traits: +2 Con, -2 Int, -2 Cha, 1 Bite (1d4), 2 Claws (1d3), Size T, Immune to Sleep and Paralysis, Spellcraft Bonus (+1 rank per hit die), Speed 60’ (Fly 100’/Average, Swim 60’)</p><p></p><p>Breath weapon length is based on the size of the dragon: Tiny (30' line), Small (40'), Medium (60'), Large (80')</p><p></p><p>1st: Water Breathing (self only, 1/day, at current level +1), Breath Acid (1d4, DC 11), Natural AC +3, 1 Feat</p><p></p><p>2nd: +2 Str, Natural AC +4, Acid Resistance 5, 1 Bite (1d6)</p><p></p><p>3rd: Breath Acid (2d4, DC 13), Natural AC +5, Size S, Blindsight 30'</p><p></p><p>4th: Water Breathing (2/day), Natural AC +6, 2 Claws (1d4)</p><p></p><p>5th: +2 Cha, +2 Con, Acid Resistance 10, Blindsight 40', 1 Feat</p><p></p><p>6th: +2 Str, Breath Acid (3d4, DC 13), Natural AC +7, 2 Wings (1d4)</p><p></p><p>7th: +2 Int, Natural AC +8, Darkness (1/day, Radius 20'), Blindsight 50'</p><p></p><p>8th: Water Breathing (3/day; use breath weapon normally underwater), Breath Acid (4d4, DC 14), Natural AC +9, 1 Bite (1d8), Blindsight 60'</p><p></p><p>9th: Natural AC +10, Acid Resistance 15, Darkness (2/day, Radius 20'), 2 Claws (1d6), Size M, Blindsight 70', Speed (Fly 150’/Poor)</p><p></p><p>10th: +2 Str, Breath Acid (5d4, DC 15), Spell Resistance (equal to level (not hit dice)), Blindsight 80', 1 Feat</p><p></p><p>11th: +2 Con, Natural AC +11, Acid Resistance 20, Darkness (2/day, Radius 30'), Blindsight 90'</p><p></p><p>12th: Water Breathing (continuous; move and attack normally underwater), Breath Acid (6d4, DC 17), Natural AC +11</p><p></p><p>13th: +2 Int, Natural AC +12, 1 Tail Slap (1d8), Blindsight 100'</p><p></p><p>14th: +2 Str, Breath Acid (7d4, DC 17), Natural AC +13, Darkness (3/day, Radius 30')</p><p></p><p>15th: +2 Con, Acid Immunity, 1 Bite (2d6), Blindsight 110', 1 Feat</p><p></p><p>16th: +2 Cha, Breath Acid (8d4, DC 18), Natural AC +14, Darkness (3/day, Radius 40'), Blindsight 120'</p><p></p><p>17th: +2 Wis, Natural AC +15, 2 Claws (1d8), Blindsight 130', Frightful Presence (DC 10 + 1/2 hit dice + Cha modifier)</p><p></p><p>18th: +2 Str, Breath Acid (9d4, DC 20), Natural AC +16, Spellcasting (as a 1st level sorcerer)</p><p></p><p>19th: Natural AC +17, Darkness (3/day, Radius 50'), 2 Wings (1d6), Blindsight 140'</p><p></p><p>20th: +2 Con, Breath Acid (10d4, DC 22), Damage Reduction 5/+1, Size L, Reach 10', Blindsight 150', 1 Feat</p><p></p><p>Level - Hit Dice - BAB -Fort/Ref/Will -Skill Points</p><p>1 - 1d12 - +1 - +2 - (6+Int modifier)x4</p><p>2 - 2d12 - +2 - +3 - 6+Int modifier</p><p>3 - 2d12 - +2 - +3 - ---</p><p>4 - 3d12 - +3 - +3 - 6+Int modifier</p><p>5 - 4d12 - +4 - +4 - 6+Int modifier</p><p>6 - 5d12 - +5 - +4 - 6+Int modifier</p><p>7 - 6d12 - +6 - +5 - 6+Int modifier</p><p>8 - 6d12 - +6 - +5 - ---</p><p>9 - 7d12 - +7 - +5 - 6+Int modifier</p><p>10 - 8d12 - +8 - +6 - 6+Int modifier</p><p>11 - 9d12 - +9 - +6 - 6+Int modifier</p><p>12 - 10d12 - +10 - +7 - 6+Int modifier</p><p>13 - 10d12 - +10 - +7 - ---</p><p>14 - 11d12 - +11 - +7 - 6+Int modifier</p><p>15 - 12d12 - +12 - +8 - 6+Int modifier</p><p>16 - 13d12 - +13 - +8 - 6+Int modifier</p><p>17 - 14d12 - +14 - +9 - 6+Int modifier</p><p>18 - 14d12 - +14 - +9 - ---</p><p>19 - 15d12 - +15 - +9 - 6+Int modifier</p><p>20 - 16d12 - +16 - +10 - 6+Int modifier</p><p>(sorry for the poor formating - I couldn't see a way to properly format a table)</p><p></p><p><strong>Dragon, Silver</strong></p><p></p><p>Class Skills: Listen, Spot, Search, Bluff, Concentration, Diplomacy, Escape Artist, Knowledge (Any), Scry, Craft, Profession, Jump</p><p></p><p>Racial Traits: +2 Str, +2 Int, +2 Wis, +2 Cha, Size Small, Speed 40’ (Fly 100’/Average), Immune to Sleep and Paralysis, 1 Bite (1d6), 2 Claws (1d4), 1 Free rank in Jump and Spellcraft per hit die (not level)</p><p></p><p>1st: Natural AC +3, Cold and Acid Resistance 5, 1 Feat, Breath Cold (1d8, DC 12)</p><p></p><p>2nd: Natural AC +4, +2 Wis, Polymorph Self (1/day, 1 hour/level), 1 Bite (1d8)</p><p></p><p>3rd: +2 Str, +2 Con, Cloudwalking (1 round/level), Breath Cold (2d8, DC 14), Blindsight 10’</p><p></p><p>4th: Natural AC +5, +2 Int, Cold and Acid Resistance 10, Breath Paralysis Gas (1d6+1 rounds, DC 14), Blindsight 20’, 2 Claws (1d6)</p><p></p><p>5th: Natural AC +6, +2 Cha, Size M, Speed (Fly 150’/Poor), 1 Feat, Blindsight 30’, 2 Wings (1d4)</p><p></p><p>6th: +2 Wis, Polymorph Self (lasts until the dragon takes another form), Breath Cold (3d8, DC 15)</p><p></p><p>7th: Natural AC +7, Cold and Acid Resistance 15, Breath Paralysis Gas (1d6+2 rounds, DC 15), Blindsight 40’</p><p></p><p>8th: Natural AC +8, +2 Con, Blindsight 50’</p><p></p><p>9th: +2 Int, Cloudwalking (1 turn/level), Breath Cold (4d8, DC 17), Blindsight 60’</p><p></p><p>10th: Natural AC +9, +2 Cha, Polymorph Self (2/day), 1 Feat, Breath Paralysis Gas (1d6+3 rounds, DC 17)</p><p></p><p>11th: Natural AC +10, Feather Fall 1/day, Blindsight 70’, 1 Bite (2d6)</p><p></p><p>12th: +2 Wis, Cold and Acid Resistance 20, Breath Cold (5d8, DC 17), Blindsight 80’</p><p></p><p>13th: Natural AC +11, Spellcasting (as a 1st level Sorcerer), Blindsight 90’</p><p></p><p>14th: Natural AC +12, Cloudwalking (at will), 2 Claws (1d8)</p><p></p><p>15th: +2 Str, Cold and Acid Immunity, 1 Feat, Breath Cold (6d8, DC 18), Blindsight 100’</p><p></p><p>16th: Natural AC +13, +2 Int, Breath Paralysis gas (1d6+3 rounds, DC 18), Blindsight 110’</p><p></p><p>17th: Natural AC +14, +2 Cha, Blindsight 120’, 2 Wings (1d6)</p><p></p><p>18th: +2 Con, Polymorph Self (3/day), Breath Cold (7d8, DC 19)</p><p></p><p>19th: Natural AC +15, Feather Fall 2/day, Breath Paralysis Gas (1d6+4 rounds, DC 19), 1 Tail Slap (1d8)</p><p></p><p>20th: Spellcasting (as a 3rd level Sorcerer), Size L, Reach 10’, 1 Feat, Breath Cold (8d8, DC 21), Breath Paralysis Gas (1d6+4 rounds, DC 21)</p><p></p><p>The silver dragon uses the same hd/etc. table as the black dragon (by chance, not design).</p><p></p><p>Dragons have <strong>a lot</strong> of different abilities...</p><p></p><p>craftyrat</p></blockquote><p></p>
[QUOTE="craftyrat, post: 721426, member: 8306"] Here are a couple of dragon classes I wrote up. They mostly (but probably not exactly) follow the rules in Savage Species(not rules so much as general guidelines in any event). Comments and suggestions always welcome. [B]Dragon, Black[/B] Class Skills: Listen, Spot, Search, Bluff, Concentration, Diplomacy, Escape Artist, Knowledge (Any), Scry, Swim, Craft, Profession Racial Traits: +2 Con, -2 Int, -2 Cha, 1 Bite (1d4), 2 Claws (1d3), Size T, Immune to Sleep and Paralysis, Spellcraft Bonus (+1 rank per hit die), Speed 60’ (Fly 100’/Average, Swim 60’) Breath weapon length is based on the size of the dragon: Tiny (30' line), Small (40'), Medium (60'), Large (80') 1st: Water Breathing (self only, 1/day, at current level +1), Breath Acid (1d4, DC 11), Natural AC +3, 1 Feat 2nd: +2 Str, Natural AC +4, Acid Resistance 5, 1 Bite (1d6) 3rd: Breath Acid (2d4, DC 13), Natural AC +5, Size S, Blindsight 30' 4th: Water Breathing (2/day), Natural AC +6, 2 Claws (1d4) 5th: +2 Cha, +2 Con, Acid Resistance 10, Blindsight 40', 1 Feat 6th: +2 Str, Breath Acid (3d4, DC 13), Natural AC +7, 2 Wings (1d4) 7th: +2 Int, Natural AC +8, Darkness (1/day, Radius 20'), Blindsight 50' 8th: Water Breathing (3/day; use breath weapon normally underwater), Breath Acid (4d4, DC 14), Natural AC +9, 1 Bite (1d8), Blindsight 60' 9th: Natural AC +10, Acid Resistance 15, Darkness (2/day, Radius 20'), 2 Claws (1d6), Size M, Blindsight 70', Speed (Fly 150’/Poor) 10th: +2 Str, Breath Acid (5d4, DC 15), Spell Resistance (equal to level (not hit dice)), Blindsight 80', 1 Feat 11th: +2 Con, Natural AC +11, Acid Resistance 20, Darkness (2/day, Radius 30'), Blindsight 90' 12th: Water Breathing (continuous; move and attack normally underwater), Breath Acid (6d4, DC 17), Natural AC +11 13th: +2 Int, Natural AC +12, 1 Tail Slap (1d8), Blindsight 100' 14th: +2 Str, Breath Acid (7d4, DC 17), Natural AC +13, Darkness (3/day, Radius 30') 15th: +2 Con, Acid Immunity, 1 Bite (2d6), Blindsight 110', 1 Feat 16th: +2 Cha, Breath Acid (8d4, DC 18), Natural AC +14, Darkness (3/day, Radius 40'), Blindsight 120' 17th: +2 Wis, Natural AC +15, 2 Claws (1d8), Blindsight 130', Frightful Presence (DC 10 + 1/2 hit dice + Cha modifier) 18th: +2 Str, Breath Acid (9d4, DC 20), Natural AC +16, Spellcasting (as a 1st level sorcerer) 19th: Natural AC +17, Darkness (3/day, Radius 50'), 2 Wings (1d6), Blindsight 140' 20th: +2 Con, Breath Acid (10d4, DC 22), Damage Reduction 5/+1, Size L, Reach 10', Blindsight 150', 1 Feat Level - Hit Dice - BAB -Fort/Ref/Will -Skill Points 1 - 1d12 - +1 - +2 - (6+Int modifier)x4 2 - 2d12 - +2 - +3 - 6+Int modifier 3 - 2d12 - +2 - +3 - --- 4 - 3d12 - +3 - +3 - 6+Int modifier 5 - 4d12 - +4 - +4 - 6+Int modifier 6 - 5d12 - +5 - +4 - 6+Int modifier 7 - 6d12 - +6 - +5 - 6+Int modifier 8 - 6d12 - +6 - +5 - --- 9 - 7d12 - +7 - +5 - 6+Int modifier 10 - 8d12 - +8 - +6 - 6+Int modifier 11 - 9d12 - +9 - +6 - 6+Int modifier 12 - 10d12 - +10 - +7 - 6+Int modifier 13 - 10d12 - +10 - +7 - --- 14 - 11d12 - +11 - +7 - 6+Int modifier 15 - 12d12 - +12 - +8 - 6+Int modifier 16 - 13d12 - +13 - +8 - 6+Int modifier 17 - 14d12 - +14 - +9 - 6+Int modifier 18 - 14d12 - +14 - +9 - --- 19 - 15d12 - +15 - +9 - 6+Int modifier 20 - 16d12 - +16 - +10 - 6+Int modifier (sorry for the poor formating - I couldn't see a way to properly format a table) [B]Dragon, Silver[/B] Class Skills: Listen, Spot, Search, Bluff, Concentration, Diplomacy, Escape Artist, Knowledge (Any), Scry, Craft, Profession, Jump Racial Traits: +2 Str, +2 Int, +2 Wis, +2 Cha, Size Small, Speed 40’ (Fly 100’/Average), Immune to Sleep and Paralysis, 1 Bite (1d6), 2 Claws (1d4), 1 Free rank in Jump and Spellcraft per hit die (not level) 1st: Natural AC +3, Cold and Acid Resistance 5, 1 Feat, Breath Cold (1d8, DC 12) 2nd: Natural AC +4, +2 Wis, Polymorph Self (1/day, 1 hour/level), 1 Bite (1d8) 3rd: +2 Str, +2 Con, Cloudwalking (1 round/level), Breath Cold (2d8, DC 14), Blindsight 10’ 4th: Natural AC +5, +2 Int, Cold and Acid Resistance 10, Breath Paralysis Gas (1d6+1 rounds, DC 14), Blindsight 20’, 2 Claws (1d6) 5th: Natural AC +6, +2 Cha, Size M, Speed (Fly 150’/Poor), 1 Feat, Blindsight 30’, 2 Wings (1d4) 6th: +2 Wis, Polymorph Self (lasts until the dragon takes another form), Breath Cold (3d8, DC 15) 7th: Natural AC +7, Cold and Acid Resistance 15, Breath Paralysis Gas (1d6+2 rounds, DC 15), Blindsight 40’ 8th: Natural AC +8, +2 Con, Blindsight 50’ 9th: +2 Int, Cloudwalking (1 turn/level), Breath Cold (4d8, DC 17), Blindsight 60’ 10th: Natural AC +9, +2 Cha, Polymorph Self (2/day), 1 Feat, Breath Paralysis Gas (1d6+3 rounds, DC 17) 11th: Natural AC +10, Feather Fall 1/day, Blindsight 70’, 1 Bite (2d6) 12th: +2 Wis, Cold and Acid Resistance 20, Breath Cold (5d8, DC 17), Blindsight 80’ 13th: Natural AC +11, Spellcasting (as a 1st level Sorcerer), Blindsight 90’ 14th: Natural AC +12, Cloudwalking (at will), 2 Claws (1d8) 15th: +2 Str, Cold and Acid Immunity, 1 Feat, Breath Cold (6d8, DC 18), Blindsight 100’ 16th: Natural AC +13, +2 Int, Breath Paralysis gas (1d6+3 rounds, DC 18), Blindsight 110’ 17th: Natural AC +14, +2 Cha, Blindsight 120’, 2 Wings (1d6) 18th: +2 Con, Polymorph Self (3/day), Breath Cold (7d8, DC 19) 19th: Natural AC +15, Feather Fall 2/day, Breath Paralysis Gas (1d6+4 rounds, DC 19), 1 Tail Slap (1d8) 20th: Spellcasting (as a 3rd level Sorcerer), Size L, Reach 10’, 1 Feat, Breath Cold (8d8, DC 21), Breath Paralysis Gas (1d6+4 rounds, DC 21) The silver dragon uses the same hd/etc. table as the black dragon (by chance, not design). Dragons have [B]a lot[/B] of different abilities... craftyrat [/QUOTE]
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