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Savage Species feat - Fling Enemy
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<blockquote data-quote="Celebrim" data-source="post: 723896" data-attributes="member: 4937"><p>Talk about opening the metaphorical can of worms.</p><p></p><p>D&D doesn't handle issues of scale very well, and so it is best not to write rules that demonstrate that.</p><p></p><p>That should be posted on every D&D rulesmith's monitor in big colorful letters lest they forget.</p><p></p><p>If you are willing to accept that there are 18' foot tall 'people' with the same proportionate strength of 6' tall weight lifters then you are going to have to deal with thier ability to fling mere humans like pebbles. Actually, the problem is probably worse than that, because in order to get the big damage bonus the proportionate strength of giants is probably greater than humans. Witness the 400' human shot put.</p><p></p><p>The situation is like having a 6' long ant with the same proportionate strength of its 1/4" long counterpart. All the sudden you have an ant lifting small buses and carrying them around. </p><p></p><p>You can't use physics to play D&D. All physics is going to tell you is that you haven't thought hard enough about the subject and you are probably going to have to start your game system over from scratch if you are going to keep bring physics into it.</p><p></p><p>Which is why you shouldn't write rules about flinging humans around. If you assume giants can throw you for 20d6 damage, then they can spike you into the ground for a good deal more than that, and then they can hit you with a club for a good deal more than that. And if we are also going to assume that giants have propotionate ability to take damage as humans, then getting hit by a sword for oh 60d6 damage should be right about even with thier hitpoints.</p><p></p><p>I'm guess a 'good rule' allows a giant to throw a human roughly twice the giants own height, doing corresponding falling damage no matter whether the human goes the full distance. There, now our Cloud Giant buddy can heave a human roughly 40' for 4d6 damage as a standard action during a grapple ... which isn't going to break the game nor is it therefore going to cause anyone to start thinking about the physics underneath the rule and therefore keeps the game integrity intact. </p><p></p><p>And you don't even need a feat for it. And it can be easily scaled for any two sizes of creature with a simple table.</p><p></p><p>The -20 penalty on the grapple check would only apply if the giant wanted to do it one handed anyway. If he didn't mind getting laughed at by his giant buds he could 'granny shot' a human just fine.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 723896, member: 4937"] Talk about opening the metaphorical can of worms. D&D doesn't handle issues of scale very well, and so it is best not to write rules that demonstrate that. That should be posted on every D&D rulesmith's monitor in big colorful letters lest they forget. If you are willing to accept that there are 18' foot tall 'people' with the same proportionate strength of 6' tall weight lifters then you are going to have to deal with thier ability to fling mere humans like pebbles. Actually, the problem is probably worse than that, because in order to get the big damage bonus the proportionate strength of giants is probably greater than humans. Witness the 400' human shot put. The situation is like having a 6' long ant with the same proportionate strength of its 1/4" long counterpart. All the sudden you have an ant lifting small buses and carrying them around. You can't use physics to play D&D. All physics is going to tell you is that you haven't thought hard enough about the subject and you are probably going to have to start your game system over from scratch if you are going to keep bring physics into it. Which is why you shouldn't write rules about flinging humans around. If you assume giants can throw you for 20d6 damage, then they can spike you into the ground for a good deal more than that, and then they can hit you with a club for a good deal more than that. And if we are also going to assume that giants have propotionate ability to take damage as humans, then getting hit by a sword for oh 60d6 damage should be right about even with thier hitpoints. I'm guess a 'good rule' allows a giant to throw a human roughly twice the giants own height, doing corresponding falling damage no matter whether the human goes the full distance. There, now our Cloud Giant buddy can heave a human roughly 40' for 4d6 damage as a standard action during a grapple ... which isn't going to break the game nor is it therefore going to cause anyone to start thinking about the physics underneath the rule and therefore keeps the game integrity intact. And you don't even need a feat for it. And it can be easily scaled for any two sizes of creature with a simple table. The -20 penalty on the grapple check would only apply if the giant wanted to do it one handed anyway. If he didn't mind getting laughed at by his giant buds he could 'granny shot' a human just fine. [/QUOTE]
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Savage Species feat - Fling Enemy
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