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[Savage Species]Half-ogre overpowered??
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<blockquote data-quote="Knight of Neraka" data-source="post: 722479" data-attributes="member: 9791"><p><strong>My concerns with the Half-Ogre</strong></p><p></p><p>These are my concerns with the Half-Ogre as to why +1 may be a little too low:</p><p></p><p>1) Sure you get a penalty to Dex, Int, and Cha, but you get a +6 bonus to Str and a +2 bonus to Con. Which means at first level you can possibly begin with a 24 in Str...thats a +7 to hit (melee...actually a +6 to to size modifier) and damage. Thats at 1st level!</p><p></p><p>2) The Half-Ogre is a large sized creature. Cool, they should be...and even though they get a -1 to their armor class and their attacks, they can still wield a greatsword with one hand and still carry a shield. </p><p></p><p>3) On top of all this they receive a +4 natural armor. Now again they receive a -1 to their AC, but a bit of leather armor and a shield you have a fortress at first level (actually the equivalent of second level)</p><p></p><p>4) Of course the Half-Ogre also receives his darkvision, ogre blood, etc., etc. and these don't really matter.</p><p></p><p>Now, I think the statistics fit well with the Half-Ogre, however, I think the level adjustment needs to be tweaked. Just for kicks I sat down and made one today...I even used WotC's Acid Test (talked about in the book, and no its not that kind of acid). I would choose the 1st level Half-Ogre over a 3rd level character every time.</p></blockquote><p></p>
[QUOTE="Knight of Neraka, post: 722479, member: 9791"] [b]My concerns with the Half-Ogre[/b] These are my concerns with the Half-Ogre as to why +1 may be a little too low: 1) Sure you get a penalty to Dex, Int, and Cha, but you get a +6 bonus to Str and a +2 bonus to Con. Which means at first level you can possibly begin with a 24 in Str...thats a +7 to hit (melee...actually a +6 to to size modifier) and damage. Thats at 1st level! 2) The Half-Ogre is a large sized creature. Cool, they should be...and even though they get a -1 to their armor class and their attacks, they can still wield a greatsword with one hand and still carry a shield. 3) On top of all this they receive a +4 natural armor. Now again they receive a -1 to their AC, but a bit of leather armor and a shield you have a fortress at first level (actually the equivalent of second level) 4) Of course the Half-Ogre also receives his darkvision, ogre blood, etc., etc. and these don't really matter. Now, I think the statistics fit well with the Half-Ogre, however, I think the level adjustment needs to be tweaked. Just for kicks I sat down and made one today...I even used WotC's Acid Test (talked about in the book, and no its not that kind of acid). I would choose the 1st level Half-Ogre over a 3rd level character every time. [/QUOTE]
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[Savage Species]Half-ogre overpowered??
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