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[Savage Species]Half-ogre overpowered??
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<blockquote data-quote="Elder-Basilisk" data-source="post: 729854" data-attributes="member: 3146"><p>And I think you made a mistake in doing this because the simplicity is avoiding making proper use of the ogre's feats. A huge Heavy Flail, Guisarm, or Spiked Chain combined with combat reflexes and/or Large and In Charge would make proper use of the half ogre's reach.</p><p></p><p>If Thumpy, the half ogre Ftr 4 is done as follows:</p><p>Str 22</p><p>Dex 13 (+1 4th level)</p><p>Con 16</p><p>Int 10</p><p>Wis 10</p><p>Cha 8</p><p></p><p>Feats: Weapon Focus: Guisarm, Weapon Specialization Guisarm, Combat Reflexes, Power Attack, Cleave</p><p></p><p>he will be much more likely to cleave Doofus in twain. If he gets to be optimized for one on one encounters, his feats can be:</p><p>Weapon Focus: Guisarm, Dodge, Mobility, Spring Attack, Combat Reflexes.</p><p></p><p>Give him spiked armor and he's nullified all of Doofus's advantages from iterative attacks (which bias this comparison decidedly towards Doofus--a similar comparison made at with a level 6 Thumpy and level 8 Doofus will be very lopsidedly in Thumpy's advantage; even with a level 9 Thumpy and a level 11 Doofus (picking the next iterative attack breakpoint), Doofus won't have the same advantage he has at level 6).</p><p></p><p>In any event, one on one is not necessarily where Thumpy will shine. Taking the level 8 Thumpy from my initial build and making him Ftr 6, he can have Great Cleave and a slightly higher dex. Which means that, he will be able to clear entire rooms of weaker bad guys in a single full round attack--or even on a single attack of opportunity. Doofus will never be able to do that (without getting Supreme Cleave--and even that won't work on AoOs).</p><p></p><p>Similarly, the party is likely to find that, while Doofus has to ready an action in order to stop archers and spellcasters from 5' stepping away from him, all Thumpy has to do is get within 15 feet of them.</p><p></p><p>Essentially by ignoring the tactical opportunities afforded by reach, you are missing out a large portion of why Thumpy has an ECL.</p><p></p><p>If you ask me, the demonstration provided shows that, in a worst case scenario, the half-ogre is as good as a character two levels higher. Adding in the tactical advantages of reach, I would say that the half ogre is a very powerful creature at ECL 2 and wouldn't be out of place at ECL 3.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 729854, member: 3146"] And I think you made a mistake in doing this because the simplicity is avoiding making proper use of the ogre's feats. A huge Heavy Flail, Guisarm, or Spiked Chain combined with combat reflexes and/or Large and In Charge would make proper use of the half ogre's reach. If Thumpy, the half ogre Ftr 4 is done as follows: Str 22 Dex 13 (+1 4th level) Con 16 Int 10 Wis 10 Cha 8 Feats: Weapon Focus: Guisarm, Weapon Specialization Guisarm, Combat Reflexes, Power Attack, Cleave he will be much more likely to cleave Doofus in twain. If he gets to be optimized for one on one encounters, his feats can be: Weapon Focus: Guisarm, Dodge, Mobility, Spring Attack, Combat Reflexes. Give him spiked armor and he's nullified all of Doofus's advantages from iterative attacks (which bias this comparison decidedly towards Doofus--a similar comparison made at with a level 6 Thumpy and level 8 Doofus will be very lopsidedly in Thumpy's advantage; even with a level 9 Thumpy and a level 11 Doofus (picking the next iterative attack breakpoint), Doofus won't have the same advantage he has at level 6). In any event, one on one is not necessarily where Thumpy will shine. Taking the level 8 Thumpy from my initial build and making him Ftr 6, he can have Great Cleave and a slightly higher dex. Which means that, he will be able to clear entire rooms of weaker bad guys in a single full round attack--or even on a single attack of opportunity. Doofus will never be able to do that (without getting Supreme Cleave--and even that won't work on AoOs). Similarly, the party is likely to find that, while Doofus has to ready an action in order to stop archers and spellcasters from 5' stepping away from him, all Thumpy has to do is get within 15 feet of them. Essentially by ignoring the tactical opportunities afforded by reach, you are missing out a large portion of why Thumpy has an ECL. If you ask me, the demonstration provided shows that, in a worst case scenario, the half-ogre is as good as a character two levels higher. Adding in the tactical advantages of reach, I would say that the half ogre is a very powerful creature at ECL 2 and wouldn't be out of place at ECL 3. [/QUOTE]
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[Savage Species]Half-ogre overpowered??
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