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[Savage Species]Half-ogre overpowered??
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<blockquote data-quote="Fedifensor" data-source="post: 730463" data-attributes="member: 7289"><p><strong>Balancing Half-Ogres</strong></p><p></p><p>Okay, can we agree that there are three central parts of the Half-Ogre writeup that cause concern?</p><p></p><p>#1 is +6 to Strength, allowing for a starting character to have up to a 24 Strength.</p><p></p><p>#2 is +4 natural armor, significantly improving the defensive ability of the character. A net +3 AC even after the size adjustment.</p><p></p><p>#3 is the 10' reach. As long as the ogre is combat-savvy, that's going to work out to an extra attack before an opponent can get in range. And I haven't even brought up Large and in Charge...</p><p></p><p>Of the three, the 10' reach concerns me the most, followed by the natural armor bonus. As it stands, I don't think a half-ogre should be a +1 ECL. Even if you dropped the natural armor to a +2 bonus, I'd be very concerned about the reach. Frontloading an additional attack, in combination with a high Strength, can make a huge difference in a combat...especially in combination with the right feats. </p><p></p><p>Imagine a half-ogre with both Spring Attack and Large and in Charge. Now that's a nasty combination. Your opponent tries to move into your reach, you block them with Large and in Charge. Your opponent finally gets inside your reach, you Spring Attack and move 30 feet away. For added fun, have your half-ogre wield a 2-handed reach weapon, such as a huge Glaive.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 730463, member: 7289"] [b]Balancing Half-Ogres[/b] Okay, can we agree that there are three central parts of the Half-Ogre writeup that cause concern? #1 is +6 to Strength, allowing for a starting character to have up to a 24 Strength. #2 is +4 natural armor, significantly improving the defensive ability of the character. A net +3 AC even after the size adjustment. #3 is the 10' reach. As long as the ogre is combat-savvy, that's going to work out to an extra attack before an opponent can get in range. And I haven't even brought up Large and in Charge... Of the three, the 10' reach concerns me the most, followed by the natural armor bonus. As it stands, I don't think a half-ogre should be a +1 ECL. Even if you dropped the natural armor to a +2 bonus, I'd be very concerned about the reach. Frontloading an additional attack, in combination with a high Strength, can make a huge difference in a combat...especially in combination with the right feats. Imagine a half-ogre with both Spring Attack and Large and in Charge. Now that's a nasty combination. Your opponent tries to move into your reach, you block them with Large and in Charge. Your opponent finally gets inside your reach, you Spring Attack and move 30 feet away. For added fun, have your half-ogre wield a 2-handed reach weapon, such as a huge Glaive. [/QUOTE]
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[Savage Species]Half-ogre overpowered??
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