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[Savage Species]Half-ogre overpowered??
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<blockquote data-quote="Spatula" data-source="post: 732924" data-attributes="member: 2198"><p>Spring Attack (and Tumble) are good foils to large creatures, as are reach weapons, ranged attacks, etc. But, not every character has those things, and reach is very nice in those cases. It's not just about getting AoOs on approaching meleers, but also allows the half-ogre to move next to archers and spellcasters and deny them the old 5' step back and shoot (or cast). It also allows the half-ogre to avoid movement AoOs himself against opponents with reach (either other Large creatures or smaller creatures with reach weapons), or avoid AoOs from actions (casting a spell, drinking a potion) against creatures without reach.</p><p></p><p>But the 10' reach is tied to the half-ogres Large size, which allows for better weapons and hefty bonuses to grapples, trips, and (indirectly) disarms and sunders. The size, combined with the reach, combined with the half-ogre's strength bonus, and you have a character that is *very* effective in the various melee maneuvers (plus the regular melee attacks of course).</p><p></p><p>Consider that a half-ogre can stand 10' away from a human and make disarm and sunder attacks without suffering AoOs, without having the proper feats, because the human doesn't threaten the half-ogre (unless the human has a reach weapon). And because the half-ogre is using Large or Huge weapons, he is a sundering machine (run the numbers, it's sick how good they can get at it) and gets +4 or +8 to disarm attempts. I'll leave grapples and trips as an exercise for the reader...</p></blockquote><p></p>
[QUOTE="Spatula, post: 732924, member: 2198"] Spring Attack (and Tumble) are good foils to large creatures, as are reach weapons, ranged attacks, etc. But, not every character has those things, and reach is very nice in those cases. It's not just about getting AoOs on approaching meleers, but also allows the half-ogre to move next to archers and spellcasters and deny them the old 5' step back and shoot (or cast). It also allows the half-ogre to avoid movement AoOs himself against opponents with reach (either other Large creatures or smaller creatures with reach weapons), or avoid AoOs from actions (casting a spell, drinking a potion) against creatures without reach. But the 10' reach is tied to the half-ogres Large size, which allows for better weapons and hefty bonuses to grapples, trips, and (indirectly) disarms and sunders. The size, combined with the reach, combined with the half-ogre's strength bonus, and you have a character that is *very* effective in the various melee maneuvers (plus the regular melee attacks of course). Consider that a half-ogre can stand 10' away from a human and make disarm and sunder attacks without suffering AoOs, without having the proper feats, because the human doesn't threaten the half-ogre (unless the human has a reach weapon). And because the half-ogre is using Large or Huge weapons, he is a sundering machine (run the numbers, it's sick how good they can get at it) and gets +4 or +8 to disarm attempts. I'll leave grapples and trips as an exercise for the reader... [/QUOTE]
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[Savage Species]Half-ogre overpowered??
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