Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Savage Species]Half-ogre overpowered??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hardhead" data-source="post: 736827" data-attributes="member: 2844"><p>The problem with erring on the low side is that it means that exotic races will be better choices for the players. I don't think the standard PHB races should be made obsolete by "power creep." </p><p></p><p>And the dumb thing is, there's no <em>reason</em> the H/Ogre should stradle the line. It wasnt' a previously existing monster they tried to assign an ECL for. It was designed from the ground up. They could have made it a bit more powerful and put it more firmly in the ECL 2 category. Or they could have designed it to be a little less powerful and more firmly in the ECL 1 category. But besides that, yeah, I think they're a "no brainer at ECL 1. Compare to characters with a 16 strength before racial adjustments:</p><p></p><p>A second level half-orc fighter would have an attack roll of +7. (+4 strength, +2 BAB, Weapon Focus). The half-Ogre would have an attack of +7 (+6 str, +1 BAB, Weapon Focus, -1 size). </p><p></p><p>The half-orc deals an average of 8.5 damage (1d8+4 damage with his longsword). The half ogre deals an average damage of 13 (2d6+6) with his greatsword he wields in one hand.</p><p></p><p>The half-orc has one more feat.</p><p></p><p>The half-ogre is unaffected by spells and effects that only work on medium sized humanoids, such as Charm and Hold Person.</p><p></p><p>The AC of the half-orcis 21 (full plate armor, large steel shield, 12-13 dex). The Ogre has an AC of 23 (full plate armor, large steel shield, +4 nat armor, 10-11 dex, -1 size). It would be one higher if the player had the brains to put a 14-15 into their dex before racial adjustments, or they used the new armor from Arms and Equipment that proveded a +9 armor bonus and a max dex bonus of +0.</p><p></p><p>The half-orc has a reach of 5'. The half-ogre a reach of 10'.</p><p></p><p>The half-orc, with a con of 10, has 14.5 hit points on average. The half-Ogre has 11.</p><p></p><p>So, the Ogre looses out slightly in HP (but beats him soundly in AC, so that should even it out, and as levels progress, he'll catch up and pass the half-orc's HP due to the con bonus). He'll be either one feat behind, or no feats behind, alternating every other level (so, he looses half a feat, on average). </p><p></p><p>I think that's definitly a no brainer. If he was ECL 2, he'd fall one more HD behind, have one less to-hit than the half-ogre, and be one more feat behind him. He'd still have a better AC, damage, immunities, reach, ect. His HP would still eventually catch up due to the CON bonus. At this point, I still think the H/Ogre would be better, to be honest, but then I'd at least be thinking about it. So ECL 2 sounds good to me.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 736827, member: 2844"] The problem with erring on the low side is that it means that exotic races will be better choices for the players. I don't think the standard PHB races should be made obsolete by "power creep." And the dumb thing is, there's no [i]reason[/i] the H/Ogre should stradle the line. It wasnt' a previously existing monster they tried to assign an ECL for. It was designed from the ground up. They could have made it a bit more powerful and put it more firmly in the ECL 2 category. Or they could have designed it to be a little less powerful and more firmly in the ECL 1 category. But besides that, yeah, I think they're a "no brainer at ECL 1. Compare to characters with a 16 strength before racial adjustments: A second level half-orc fighter would have an attack roll of +7. (+4 strength, +2 BAB, Weapon Focus). The half-Ogre would have an attack of +7 (+6 str, +1 BAB, Weapon Focus, -1 size). The half-orc deals an average of 8.5 damage (1d8+4 damage with his longsword). The half ogre deals an average damage of 13 (2d6+6) with his greatsword he wields in one hand. The half-orc has one more feat. The half-ogre is unaffected by spells and effects that only work on medium sized humanoids, such as Charm and Hold Person. The AC of the half-orcis 21 (full plate armor, large steel shield, 12-13 dex). The Ogre has an AC of 23 (full plate armor, large steel shield, +4 nat armor, 10-11 dex, -1 size). It would be one higher if the player had the brains to put a 14-15 into their dex before racial adjustments, or they used the new armor from Arms and Equipment that proveded a +9 armor bonus and a max dex bonus of +0. The half-orc has a reach of 5'. The half-ogre a reach of 10'. The half-orc, with a con of 10, has 14.5 hit points on average. The half-Ogre has 11. So, the Ogre looses out slightly in HP (but beats him soundly in AC, so that should even it out, and as levels progress, he'll catch up and pass the half-orc's HP due to the con bonus). He'll be either one feat behind, or no feats behind, alternating every other level (so, he looses half a feat, on average). I think that's definitly a no brainer. If he was ECL 2, he'd fall one more HD behind, have one less to-hit than the half-ogre, and be one more feat behind him. He'd still have a better AC, damage, immunities, reach, ect. His HP would still eventually catch up due to the CON bonus. At this point, I still think the H/Ogre would be better, to be honest, but then I'd at least be thinking about it. So ECL 2 sounds good to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Savage Species]Half-ogre overpowered??
Top