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[Savage Species]Half-ogre overpowered??
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<blockquote data-quote="Pax" data-source="post: 736962" data-attributes="member: 6875"><p>I know people just HATE to hear this, but -- most exotic races wil have RP drawbacks, due to that VERY element: they are <strong>exotic</strong>. Many of them <strong>hideously</strong> so (literally).</p><p></p><p></p><p></p><p>I won't argue with you there. A touch less Strength (say +4), cut the Natural armor in half, maybe a Wisdom penalty ... that'd cut the legs out from under the Half-Oge, and I doubt many people woudl argue against it being ECL+1, then.</p><p></p><p></p><p></p><p>I daresay, there are better feats to play to the Half-Ogre's abilities than Weapon Focus. "Large and In Charge" perhaps.</p><p></p><p>Also, you're supposed to use <b>average attributes</b>, not any other number.</p><p></p><p>So your Halforc has +4 to hit (+1 strength, +1 focus, +2 BAB); yoru halfoge has +3 or +4 to hit (+3 strength, +1 focus, -1 size, and <strong>maybe</strong> +1 focus).</p><p></p><p></p><p></p><p>A greatsword which cost him nearly four times as much as the half-orc's longsword -- prices straight out of the PHB. Not to mention his armor costs the halfogre more, too (size large).</p><p></p><p>And again, average attributes: halforc, 1d8+1 is 5.5; halfogre 2d6+3 is 10. Still only 4.5 ahead, but let's keep this all down to average-stat-levels.</p><p></p><p></p><p></p><p>And dwarves get bonusses against him. Gnomes too IIRC.</p><p></p><p></p><p></p><p>At double cost for armor, for Large creatures (PHB page 105, sidebar) ... the Half-Oge isn't going to be wearing full plate armor at ECL2. No way, not by a LONG shot (we're talking 3,000gp of armor ... the Half-Orc coudl get +1 Full Plate for less!).</p><p></p><p>ECL2 characters start with 900gp (DMG, page 43-ish). 50 for sword, 50 for "gneric adventuring sundies", say 50gp for a few day's pocket money and/or rations. That'd leave 650gp ... not even enough for <strong>half-plate</strong>; our Halfogre is only wearing Banded Mail ... 2 AC lower than your list, costing him 500gp.</p><p></p><p>Of course, the halforc can only afford Half-plate himself. Fair's fair.</p><p></p><p>So our AC comparisons are:</p><p></p><p> Half-orc, AC 19 (halfplate, large steel shield, all attributes average. Costs him 620gp; with weapon, that means he's spent 635gp so far.</p><p></p><p> Half-ogre, AC 21 (large banded mail, large steel shield, natural armor, large size, DEX of 8 - average for the race). Costs him 580gp; with his weapon, 630gp.</p><p></p><p> With that other feat, btw, the Halforc could pick up Dodge, and get another point of AC.</p><p></p><p></p><p></p><p>All acid tests are done at average stats --- 10's and 11's. On all sides.</p><p></p><p></p><p></p><p>The halfogre, with one level of Fighter, gets all of 11HP, true.</p><p></p><p>The Halforc gets 10, +1d10 -- averaging 15.5hp. Where you got 14.5, I don't honestly know -- a single d10 averages to 5.5 per level, and first level HP are of course maximum. Thus the ORc has about 4.5 more hitpoints -- an entire pre-strength Longsword blow, or slightly more than one MM hit (feasible at this low level).</p><p></p><p></p><p></p><p></p><p>I don't think 1 or 2 points of AC is "soundly beating" anyone or anything.</p><p></p><p></p><p></p><p>You didn't look fairly and accurately at the comparison, IMO. Please look again; being Large has BAD things as well as good -- armor cost being a big one.</p><p></p><p>To close, consider this as well: in a melee, who is going to attract ATTENTION, the generic-gumby halforc fighter ... or his BIG halfogre buddy?</p><p></p><p>Answer: the halfogre. He'll get <strong>attacked</strong> slightly more often, too.</p></blockquote><p></p>
[QUOTE="Pax, post: 736962, member: 6875"] I know people just HATE to hear this, but -- most exotic races wil have RP drawbacks, due to that VERY element: they are [b]exotic[/b]. Many of them [b]hideously[/b] so (literally). I won't argue with you there. A touch less Strength (say +4), cut the Natural armor in half, maybe a Wisdom penalty ... that'd cut the legs out from under the Half-Oge, and I doubt many people woudl argue against it being ECL+1, then. I daresay, there are better feats to play to the Half-Ogre's abilities than Weapon Focus. "Large and In Charge" perhaps. Also, you're supposed to use <b>average attributes</b>, not any other number. So your Halforc has +4 to hit (+1 strength, +1 focus, +2 BAB); yoru halfoge has +3 or +4 to hit (+3 strength, +1 focus, -1 size, and [b]maybe[/b] +1 focus). A greatsword which cost him nearly four times as much as the half-orc's longsword -- prices straight out of the PHB. Not to mention his armor costs the halfogre more, too (size large). And again, average attributes: halforc, 1d8+1 is 5.5; halfogre 2d6+3 is 10. Still only 4.5 ahead, but let's keep this all down to average-stat-levels. And dwarves get bonusses against him. Gnomes too IIRC. At double cost for armor, for Large creatures (PHB page 105, sidebar) ... the Half-Oge isn't going to be wearing full plate armor at ECL2. No way, not by a LONG shot (we're talking 3,000gp of armor ... the Half-Orc coudl get +1 Full Plate for less!). ECL2 characters start with 900gp (DMG, page 43-ish). 50 for sword, 50 for "gneric adventuring sundies", say 50gp for a few day's pocket money and/or rations. That'd leave 650gp ... not even enough for [b]half-plate[/b]; our Halfogre is only wearing Banded Mail ... 2 AC lower than your list, costing him 500gp. Of course, the halforc can only afford Half-plate himself. Fair's fair. So our AC comparisons are: Half-orc, AC 19 (halfplate, large steel shield, all attributes average. Costs him 620gp; with weapon, that means he's spent 635gp so far. Half-ogre, AC 21 (large banded mail, large steel shield, natural armor, large size, DEX of 8 - average for the race). Costs him 580gp; with his weapon, 630gp. With that other feat, btw, the Halforc could pick up Dodge, and get another point of AC. All acid tests are done at average stats --- 10's and 11's. On all sides. The halfogre, with one level of Fighter, gets all of 11HP, true. The Halforc gets 10, +1d10 -- averaging 15.5hp. Where you got 14.5, I don't honestly know -- a single d10 averages to 5.5 per level, and first level HP are of course maximum. Thus the ORc has about 4.5 more hitpoints -- an entire pre-strength Longsword blow, or slightly more than one MM hit (feasible at this low level). I don't think 1 or 2 points of AC is "soundly beating" anyone or anything. You didn't look fairly and accurately at the comparison, IMO. Please look again; being Large has BAD things as well as good -- armor cost being a big one. To close, consider this as well: in a melee, who is going to attract ATTENTION, the generic-gumby halforc fighter ... or his BIG halfogre buddy? Answer: the halfogre. He'll get [b]attacked[/b] slightly more often, too. [/QUOTE]
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[Savage Species]Half-ogre overpowered??
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