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[Savage Species]Half-ogre overpowered??
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<blockquote data-quote="Hardhead" data-source="post: 738855" data-attributes="member: 2844"><p>OK, in response to Pax's post, let's do another comparison, this one at the worst possible breakpoint for the Half-Ogre. Every six levels, the non-H/Ogre is behind in iterative attacks. So lets do a comparison at H/Ogre 5, H/Orc 6.</p><p></p><p>At this point, they can both easily afford Full Plate. Hell, we'll even give the H/Orc magical armor to help compensate for the H/Ogre's armor costing more (assuming he bought it, and didn't pilfer it off of a large sized villan). Both will be using two handed weapons, since that's the most popular setup for high strength fighters. We'll use 10s in each stat, since that dumb rule is in SS, and I want to do this "by the book."</p><p></p><p>Attacks:</p><p>H/Orc: +8/+3</p><p>H/Ogre: +8</p><p>Weapon Focus assumed for both</p><p></p><p>Damage:</p><p>H/Orc: 2d6+3 (average of 10)</p><p>H/Ogre 2d8+6 (average of 15)</p><p>Weapon Specialization assumed for both</p><p></p><p>HP:</p><p>H/Orc: 37.5</p><p>H/Ogre: 37 (because of CON bonus)</p><p></p><p>AC: </p><p>H/Orc 19 (full plate +1)</p><p>H/Ogre 20 (full plate, nat armor -1 dex (because we're doing all 10s), -1 size)</p><p></p><p>OK. Let's get ready to rumble.</p><p></p><p>H/Orc hits H/Ogre 45% of the time with the first attack, and 20% of the time with the second. He deals 6.5 damage per turn on average, and kills H/Ogre in 5.7 turns.</p><p></p><p>H/Ogre hits H/Orc 50% of the time with his only attack, and so deals 7.5 damage on average every turn. He kills H/Orc in 5 rounds.</p><p></p><p>So, even at the worst break-point for him, H/Ogre still wins.</p><p></p><p></p><p></p><p>Other stuff: </p><p></p><p>Fights don't count in crits, which would help the H/Ogre more due to higher damage output.</p><p></p><p>H/Orc has two more feats (one for being sixth level, one for his bonus fighter feat. Note that next level, feat numbers will be even.)</p><p></p><p>H/Ogre has reach, which wasn't taken into account during the fight.</p><p></p><p>H/Ogre is immune to effects that affect medium sized creatures, like Charm Person or Hold Person.</p><p></p><p>H/Ogre has a -4 to Hide due to size.</p><p></p><p>H/Ogre is a Scorpio, and loves long walks on the beach, while H/Orc is a Libra, and sometimes knows things before they happen.</p><p></p><p>Both have Darkvision.</p><p></p><p>H/Ogre gets +4 to grapple, disarm, and sunder attemps due to his size.</p><p></p><p>Dwarves and Gnomes get bonuses vs H/Ogres.</p><p></p><p>So, besides the fact that the H/Ogre rules in striaght-up combat, he seems to get better benies that weren't counted in the combat section (it's hard to understimate reach, I think). </p><p></p><p></p><p>- Z a c h</p></blockquote><p></p>
[QUOTE="Hardhead, post: 738855, member: 2844"] OK, in response to Pax's post, let's do another comparison, this one at the worst possible breakpoint for the Half-Ogre. Every six levels, the non-H/Ogre is behind in iterative attacks. So lets do a comparison at H/Ogre 5, H/Orc 6. At this point, they can both easily afford Full Plate. Hell, we'll even give the H/Orc magical armor to help compensate for the H/Ogre's armor costing more (assuming he bought it, and didn't pilfer it off of a large sized villan). Both will be using two handed weapons, since that's the most popular setup for high strength fighters. We'll use 10s in each stat, since that dumb rule is in SS, and I want to do this "by the book." Attacks: H/Orc: +8/+3 H/Ogre: +8 Weapon Focus assumed for both Damage: H/Orc: 2d6+3 (average of 10) H/Ogre 2d8+6 (average of 15) Weapon Specialization assumed for both HP: H/Orc: 37.5 H/Ogre: 37 (because of CON bonus) AC: H/Orc 19 (full plate +1) H/Ogre 20 (full plate, nat armor -1 dex (because we're doing all 10s), -1 size) OK. Let's get ready to rumble. H/Orc hits H/Ogre 45% of the time with the first attack, and 20% of the time with the second. He deals 6.5 damage per turn on average, and kills H/Ogre in 5.7 turns. H/Ogre hits H/Orc 50% of the time with his only attack, and so deals 7.5 damage on average every turn. He kills H/Orc in 5 rounds. So, even at the worst break-point for him, H/Ogre still wins. Other stuff: Fights don't count in crits, which would help the H/Ogre more due to higher damage output. H/Orc has two more feats (one for being sixth level, one for his bonus fighter feat. Note that next level, feat numbers will be even.) H/Ogre has reach, which wasn't taken into account during the fight. H/Ogre is immune to effects that affect medium sized creatures, like Charm Person or Hold Person. H/Ogre has a -4 to Hide due to size. H/Ogre is a Scorpio, and loves long walks on the beach, while H/Orc is a Libra, and sometimes knows things before they happen. Both have Darkvision. H/Ogre gets +4 to grapple, disarm, and sunder attemps due to his size. Dwarves and Gnomes get bonuses vs H/Ogres. So, besides the fact that the H/Ogre rules in striaght-up combat, he seems to get better benies that weren't counted in the combat section (it's hard to understimate reach, I think). - Z a c h [/QUOTE]
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[Savage Species]Half-ogre overpowered??
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