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Savage Species is AWESOME...and this is why
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<blockquote data-quote="Alzrius" data-source="post: 743798" data-attributes="member: 8461"><p>The problem seems to be that that section is only about <em>templates</em>, all of which just seem to happen to be of the Undead type. Nowhere in the book does it actually say that all Undead use d12 for all hit dice. In fact, as near as I can tell, no WotC book says that anywhere.</p><p></p><p>While the Undead templates do seem to convert all hit dice to d12's, non-template Undead don't seem to follow that rule. <em>Savage Species</em> is just a long line in that tradition. Ergo, it can't be a mistake...an inconsistency maybe, but not just a singular error. Don't get me wrong, no one wants this to be cleared up more than I, but the way it is right now, looking at all the WotC books we can see that Undead fall into two distinct categories:</p><p></p><p>Undead by template - all hit dice become d12</p><p>Non-template Undead - d12 natural hit dice only, class hit dice remain unchanged</p><p></p><p>Here's hoping 3.5E fixes this once and for all.</p><p></p><p>And Gez, thanks for clearing all that up!</p></blockquote><p></p>
[QUOTE="Alzrius, post: 743798, member: 8461"] The problem seems to be that that section is only about [I]templates[/I], all of which just seem to happen to be of the Undead type. Nowhere in the book does it actually say that all Undead use d12 for all hit dice. In fact, as near as I can tell, no WotC book says that anywhere. While the Undead templates do seem to convert all hit dice to d12's, non-template Undead don't seem to follow that rule. [I]Savage Species[/I] is just a long line in that tradition. Ergo, it can't be a mistake...an inconsistency maybe, but not just a singular error. Don't get me wrong, no one wants this to be cleared up more than I, but the way it is right now, looking at all the WotC books we can see that Undead fall into two distinct categories: Undead by template - all hit dice become d12 Non-template Undead - d12 natural hit dice only, class hit dice remain unchanged Here's hoping 3.5E fixes this once and for all. And Gez, thanks for clearing all that up! [/QUOTE]
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