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Savage Species- is there something wrong with me!?
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<blockquote data-quote="Hardhead" data-source="post: 724002" data-attributes="member: 2844"><p>PCGen is great for most monster PCs. You can pretty much just choose them as your race and it handles everything else. Easy.</p><p></p><p>As for the Savage Species rules... less easy. PCGen ties HD to level, as of course every other book does. However, in SS you have "monster levels" that don't pick up hit dice. And as it stands right now, there's no way to tell PCGen "no hit dice this level." I've coded in the minotaur that appeared on the WotC website, and it works right, for the most part. The only issue is the hit points.</p><p></p><p> </p><p></p><p>In all previous editions, in fact, IIRC. And I had assumed it was the same in 3e as well. I don't mind rewriting rules with editions, but I do mind rewriting "flavor," with quite so much leeway. That's just my opinion, though, and others may feel diferently.</p><p></p><p>I think of it like the choirs of angels in catholic mythology. You've got angels at many different levels, and there are no archangels that are more powerful than any seraphim. </p><p></p><p>But, anyway, over all I <em>do</em> think SS is a good book, especially for being so ambitious. My only complaints are the "some monsters just shouldn't go so low" thing, and I'd have prefered to see more wemics and other monstrous humanoids that'd be more common in a campaign. But then, I suppose I can do those myself.</p><p></p><p>Anyway, that's my opinion on the whole thing.</p><p></p><p></p><p>- Z ac h</p></blockquote><p></p>
[QUOTE="Hardhead, post: 724002, member: 2844"] PCGen is great for most monster PCs. You can pretty much just choose them as your race and it handles everything else. Easy. As for the Savage Species rules... less easy. PCGen ties HD to level, as of course every other book does. However, in SS you have "monster levels" that don't pick up hit dice. And as it stands right now, there's no way to tell PCGen "no hit dice this level." I've coded in the minotaur that appeared on the WotC website, and it works right, for the most part. The only issue is the hit points. In all previous editions, in fact, IIRC. And I had assumed it was the same in 3e as well. I don't mind rewriting rules with editions, but I do mind rewriting "flavor," with quite so much leeway. That's just my opinion, though, and others may feel diferently. I think of it like the choirs of angels in catholic mythology. You've got angels at many different levels, and there are no archangels that are more powerful than any seraphim. But, anyway, over all I [i]do[/i] think SS is a good book, especially for being so ambitious. My only complaints are the "some monsters just shouldn't go so low" thing, and I'd have prefered to see more wemics and other monstrous humanoids that'd be more common in a campaign. But then, I suppose I can do those myself. Anyway, that's my opinion on the whole thing. - Z ac h [/QUOTE]
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