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Savage Species- is there something wrong with me!?
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<blockquote data-quote="Vocenoctum" data-source="post: 728552" data-attributes="member: 2477"><p>I like SS a lot, though it feels overpriced.</p><p></p><p>My problems:</p><p>1) as has been said before, some monsters should have just had their progression start at a higher level. For instance, Vrock's might be minimum 10th and run to 20th. In a campaign lower than 10th, they're just not suitable. (as a random number, don't know if 10 would work)</p><p>2) I think taking HD, then adding Power Level to it makes for an odd ECL. A single HD is not equal to a single level of a character class. Most of the powers aren't either. They make this point when talking about having to give things the Acid Test, but still seems a little odd to me. This system will still work for the standard ECL though.</p><p>3) The Monster Classes are a great idea that I've thought of for a while, but I don't think they were executed right. They start from the premise of running the gamut from 1st level until the Total ECL of the monster. This doesn't work well for my tastes.</p><p>4) they use ECL interchangably in places. At times it means the "effective levels" of the monster's powers, at other times it means the Total ECl of the monsters powers and HD.</p><p>5) most of the classes focus on very high level monsters. I'd have prefered more low-intermediate level stuff.</p><p></p><p></p><p>What I'd have prefered are two things;</p><p>1) A monstrous class doesn't have to be identical to the basic monster!</p><p>2) For some races, they SHOULDN'T be consectutive levels.</p><p></p><p>As part of number 1, I'd have them gain HD at every level. To balance out the powers, you might have to spread them out over more levels, or downgrade the powers of the monster. A mindlfayer PC might never be able to mindblast at will for instance. But having a 5th level character with 1 HD is just silly to me. As well, a lot of the really high level ones end up with 10HD at 20th level or whatnot.</p><p></p><p>But, for races like the drow, or Svifneblin (not mentioned in this product) and even the lizardfolk, I'd say they each have to take Race Class at level one, then the next one at level 4 or 5 for instance.</p><p>It'd give you more ability to scale the powers to the game power, instead of having a load of powers right off that might be too much, then their utility dwindles to nothingness later on.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 728552, member: 2477"] I like SS a lot, though it feels overpriced. My problems: 1) as has been said before, some monsters should have just had their progression start at a higher level. For instance, Vrock's might be minimum 10th and run to 20th. In a campaign lower than 10th, they're just not suitable. (as a random number, don't know if 10 would work) 2) I think taking HD, then adding Power Level to it makes for an odd ECL. A single HD is not equal to a single level of a character class. Most of the powers aren't either. They make this point when talking about having to give things the Acid Test, but still seems a little odd to me. This system will still work for the standard ECL though. 3) The Monster Classes are a great idea that I've thought of for a while, but I don't think they were executed right. They start from the premise of running the gamut from 1st level until the Total ECL of the monster. This doesn't work well for my tastes. 4) they use ECL interchangably in places. At times it means the "effective levels" of the monster's powers, at other times it means the Total ECl of the monsters powers and HD. 5) most of the classes focus on very high level monsters. I'd have prefered more low-intermediate level stuff. What I'd have prefered are two things; 1) A monstrous class doesn't have to be identical to the basic monster! 2) For some races, they SHOULDN'T be consectutive levels. As part of number 1, I'd have them gain HD at every level. To balance out the powers, you might have to spread them out over more levels, or downgrade the powers of the monster. A mindlfayer PC might never be able to mindblast at will for instance. But having a 5th level character with 1 HD is just silly to me. As well, a lot of the really high level ones end up with 10HD at 20th level or whatnot. But, for races like the drow, or Svifneblin (not mentioned in this product) and even the lizardfolk, I'd say they each have to take Race Class at level one, then the next one at level 4 or 5 for instance. It'd give you more ability to scale the powers to the game power, instead of having a load of powers right off that might be too much, then their utility dwindles to nothingness later on. [/QUOTE]
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