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Savage Species- is there something wrong with me!?
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<blockquote data-quote="Sholari" data-source="post: 732783" data-attributes="member: 6059"><p>Okay, I'm going to tone down the rhetoric and make a couple points. All these new races, prestige classes, etc. aren't so horrible in and of themselves. Of course as DM I can chose not to use them. But the direction the industry is heading in I am seeing more and more of them in modules and other DM resources incorporate them. I buy modules to save time... but when I start having to make all sort of modifications to modules just to use them, they lose that value for me. I'm crossing my fingers that not all the game companies will go down this path.</p><p></p><p>Point two, the Magic syndrome. Magic the Gathering started off as a really well designed game. Over the years in order to make more money WOTC started selling sucessive lines of new and more powerful Magic cards. After enough new lines of cards the game became less about skill and more about whoever was willing to blow $3000 on a collection. In essence, as a system the game lost its balance. Granted you could always argue with that person who had spent all that money on all those cards not to use certain cards but they had a clear incentive to be stubborn about things. The game is now a shadow of what it used to be. I see a similar trend with 3rd edition D&D. Maybe Savage Species isn't the culprit but there is definitely an escalation in power. All you need to do is put a 1st edition fighter up against a 2nd edition fighter up against a 3rd edition fighter. Hands down the 3rd edition fighter will win. Is edition 3.5 going to take this yet one step farther? Is there a point where you draw the line or should we all start playing god characters? I think there is at least a certain subset of D&D players that want to see a game world that is willing to preserve the balance more.</p><p></p><p>Finally, the game has become more about playing a half-dragon/half-troll wizard/dragon disciple/archmage/psionic adept than it is about roleplaying. Its become all about what the characters get and the mechanics of how they advance, than playing a three-dimensional character and telling a story. I am sure not everyone is this way, but I just haven't seen as much quality of roleplaying being produced by many third edition players.</p></blockquote><p></p>
[QUOTE="Sholari, post: 732783, member: 6059"] Okay, I'm going to tone down the rhetoric and make a couple points. All these new races, prestige classes, etc. aren't so horrible in and of themselves. Of course as DM I can chose not to use them. But the direction the industry is heading in I am seeing more and more of them in modules and other DM resources incorporate them. I buy modules to save time... but when I start having to make all sort of modifications to modules just to use them, they lose that value for me. I'm crossing my fingers that not all the game companies will go down this path. Point two, the Magic syndrome. Magic the Gathering started off as a really well designed game. Over the years in order to make more money WOTC started selling sucessive lines of new and more powerful Magic cards. After enough new lines of cards the game became less about skill and more about whoever was willing to blow $3000 on a collection. In essence, as a system the game lost its balance. Granted you could always argue with that person who had spent all that money on all those cards not to use certain cards but they had a clear incentive to be stubborn about things. The game is now a shadow of what it used to be. I see a similar trend with 3rd edition D&D. Maybe Savage Species isn't the culprit but there is definitely an escalation in power. All you need to do is put a 1st edition fighter up against a 2nd edition fighter up against a 3rd edition fighter. Hands down the 3rd edition fighter will win. Is edition 3.5 going to take this yet one step farther? Is there a point where you draw the line or should we all start playing god characters? I think there is at least a certain subset of D&D players that want to see a game world that is willing to preserve the balance more. Finally, the game has become more about playing a half-dragon/half-troll wizard/dragon disciple/archmage/psionic adept than it is about roleplaying. Its become all about what the characters get and the mechanics of how they advance, than playing a three-dimensional character and telling a story. I am sure not everyone is this way, but I just haven't seen as much quality of roleplaying being produced by many third edition players. [/QUOTE]
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