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Savage Species- is there something wrong with me!?
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<blockquote data-quote="Voneth" data-source="post: 744395" data-attributes="member: 1016"><p>You don't have to use your memory, just read Gary Gygax's opinions about "story based" games and his memories of the first years of D&D. He pretty much said that in that in the day, dugeon delving was the most popular aspect of the game and that he catered to his customers. The reasons there is no "explanation" of why beholders and vampires were roommates in dugeons is frankly, G.G. didn't care about the "ecology" or "story."</p><p></p><p>He was designing a game of puzzles and combat for fun. He spun the game off a wargame, for goodness sakes! It was one of the reasons why the whole "satanic" panic irked him. It wasn't because it was just a "role-playing" game, it was becasue it was just a game. He probably would have felt the same way if he had designed a Gettsyburg wargame and he suddenly had the KKK and the Black Pathers duking it out in his front yard. In his opinion, the whole "story" element in D&D is overblown and is an excuse to metagame away restrictions that he put in the game to keep it balanced. As compared to just out and out ignoring the rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Play DnD how you want, but to say that the early editions were specificly designed to be "role playing" heavy is an uninformed opinion.</p><p></p><p> </p><p></p><p>I can sympathize. I once moved to a town that was a nightmare for rpgers. The one group I did find pretty much dissolved once the Diablo computer game came out. The computer game pretty much gave them exactly what they were looking for in a game, they got tired of me trying to drag out all those "boring" parts that involved their PCs familes and such. That and I kept ticking them off for refusing to run AD&D. Why should I run such a game, I was "story" based GM and AD&D was all about combat, don't you know. XP for gold, never again.</p></blockquote><p></p>
[QUOTE="Voneth, post: 744395, member: 1016"] You don't have to use your memory, just read Gary Gygax's opinions about "story based" games and his memories of the first years of D&D. He pretty much said that in that in the day, dugeon delving was the most popular aspect of the game and that he catered to his customers. The reasons there is no "explanation" of why beholders and vampires were roommates in dugeons is frankly, G.G. didn't care about the "ecology" or "story." He was designing a game of puzzles and combat for fun. He spun the game off a wargame, for goodness sakes! It was one of the reasons why the whole "satanic" panic irked him. It wasn't because it was just a "role-playing" game, it was becasue it was just a game. He probably would have felt the same way if he had designed a Gettsyburg wargame and he suddenly had the KKK and the Black Pathers duking it out in his front yard. In his opinion, the whole "story" element in D&D is overblown and is an excuse to metagame away restrictions that he put in the game to keep it balanced. As compared to just out and out ignoring the rules. :) Play DnD how you want, but to say that the early editions were specificly designed to be "role playing" heavy is an uninformed opinion. I can sympathize. I once moved to a town that was a nightmare for rpgers. The one group I did find pretty much dissolved once the Diablo computer game came out. The computer game pretty much gave them exactly what they were looking for in a game, they got tired of me trying to drag out all those "boring" parts that involved their PCs familes and such. That and I kept ticking them off for refusing to run AD&D. Why should I run such a game, I was "story" based GM and AD&D was all about combat, don't you know. XP for gold, never again. [/QUOTE]
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