Savage Species: Perfect for Undersea D&D

Aeolius

Adventurer
I picked up Savage Species and thumbed through it, before posting Chapter 104 of "Beneath the Pinnacles of Azor'alq", my undersea game. Shortly thereafter, I updated the campaign's background, utilizing information from SS. I hope that some of this stuff makes it to the OGL, so that others may publish works utilizing the new information.

The book gives level adjustment and ECL values for many aquatic races, including sea elf (+0/1), kuo-toa (+2/4), locathah (+1/3), merfolk (+1/2), merrow (+2/6), sahuagin (+2/4), skum (+3/5), sea hag (+5/8), water mephit (+3/6), nixie +3/4), triton (+2/5), scrag (+5/11), and water elemental (S,M,L: +4,+4,+5/6,8,13). Mind you, I think these are skewed high, to reflect water breathing as an added ability, instead of a natural born necessity.

Various weapons, armor, and items are detailed, including chuul lasher, pincer staff, sharktooth staff, aboleth mucus, breathing mask, fishgutter, wave piercer, and liquid vortex. New applicable prestige classes include the scaled horror and waverider, and possibly the emancipated spawn (freed lacedon spawn, etc). Hippocampi are mentioned and given 3e statistics, under the waverider entry. New templates applicable to an undersea setting include symbiotic (combine animal, humanoid, plant, vermin) and tauric (which was also detailed in the MM2), and possibly gelatinous (sea jellies, etc). I have begun to develop various undersea symbiotic pairs, combining an awakened strangle weed with a sea sprite, an intelligent anemone (anemoid, in my game) with a sea elf, and perhaps a kelpie combined with a half-elemental. The tauric template easily gives us octofolk.

As a variant means of advancing monsters, the book details how to level up a monster, so that it might be played at a lower level. I hope that part at least makes it into the OGL. Sample monster classes include the triton, nixie, sea hag, and water elemental. Scrags (marine trolls) and merrow (aquatic ogres) are mentioned, here. While 3e continues to present the merrow as a freshwater creature, I have never confined them from the sea. I did revise my information to include merrow mages, though, describing them as more magical seafaring merrow.

A few new creatures are detailed in SS as well, including anthropomorphic animals. Details are presented for combining a humanoid race with either and octopus, shark, or squid.

This book is becoming one of my favorite 3e accessories.
 
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