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Savage Species Redux
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<blockquote data-quote="erdamon" data-source="post: 2135164" data-attributes="member: 13794"><p>I have been attempting to constuct some house rules for redoing the entire ECL system as outlined in Savage Species. The entire LA system has never sat right with me, since many races are penalized thoughout their life for bonuses that have shrinking benefits. Such as the hobgoblin. While the +4 stat mod is very good at lvl1, its not worth nearly as much at lvl 15, but the cost to the character remains the same.</p><p></p><p>Anyway this is my first attempt at redoing the system. What I have done is hit each race with an exp penalty of 40% that is accessed over a period of time equal to the races monster levels plus level adjustment. The races monster levels will equal its CR/HD which ever is higher. While its level adjustment is based upon its abilities versus those of a standard race. Once a toon has lvled past any monster levels they will pick up a class as normal.</p><p></p><p>This always me to push some race abilities down the level progression while allow the character to begin leveling a class. It also shifts the races extra cost to be more upfront instead of being paid on the back end. For example I left the hobgoblin at +1 LA. This works out to be an extra 667 exp to gain lvl 2, after which the character progresses as normal.</p><p></p><p>I have begun redoing several races and puting them in an excel doc. Note that the succubus is a work in progress and that I am only mildly happy with it atm.</p><p></p><p>Anyway if you guys could look it over and provide any feedback.</p><p></p><p><a href="http://stempel.home.mindspring.com/Savage%20Species.xls" target="_blank">excel doc</a></p></blockquote><p></p>
[QUOTE="erdamon, post: 2135164, member: 13794"] I have been attempting to constuct some house rules for redoing the entire ECL system as outlined in Savage Species. The entire LA system has never sat right with me, since many races are penalized thoughout their life for bonuses that have shrinking benefits. Such as the hobgoblin. While the +4 stat mod is very good at lvl1, its not worth nearly as much at lvl 15, but the cost to the character remains the same. Anyway this is my first attempt at redoing the system. What I have done is hit each race with an exp penalty of 40% that is accessed over a period of time equal to the races monster levels plus level adjustment. The races monster levels will equal its CR/HD which ever is higher. While its level adjustment is based upon its abilities versus those of a standard race. Once a toon has lvled past any monster levels they will pick up a class as normal. This always me to push some race abilities down the level progression while allow the character to begin leveling a class. It also shifts the races extra cost to be more upfront instead of being paid on the back end. For example I left the hobgoblin at +1 LA. This works out to be an extra 667 exp to gain lvl 2, after which the character progresses as normal. I have begun redoing several races and puting them in an excel doc. Note that the succubus is a work in progress and that I am only mildly happy with it atm. Anyway if you guys could look it over and provide any feedback. [URL=http://stempel.home.mindspring.com/Savage%20Species.xls]excel doc[/URL] [/QUOTE]
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