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*Pathfinder & Starfinder
Savage Species - Time to test it out
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<blockquote data-quote="Hackenslash" data-source="post: 944886" data-attributes="member: 11770"><p><strong>8th Level Fighter/ 4th Level Rogue Lycanthrope = ECL 15...I hope ??</strong></p><p></p><p>Hello,</p><p></p><p>I have just created a Lyncanthrope character to play in a high level (14th-15th Level) campaign and decided to go for the Werewolf as the WereTiger or Werebear would have been a little too powerfull for the party with the massive stat increases it gets. Funnily enough the Savage Species lists all Lycanthropes the same for effective level adjustment, not sure I would agree, considering the differences in modifiers, feats and skills each Lycanthrope gets, per the MM etc...The other Lycanthrope abilities and skills seem to fit in nicely and are not too over balancing. Even the Damage reduction is the one of lowest you can get 15/Silver. But there is a feat in Savage species that you can increase this to 17/+1 if you wanted too. The character is essentially designed to be a melee type combatant but with a few extra skills thrown in for spice, as we have lost our main Fighter to a horrible death involving a serious pounding by Hill Giants. I think the Lycanthrope character can fit well into a campaign as it can be inconspicuous if necessary but has the punch to hold it's own in combat and can have some pretty cool defensive capabilites as well. Not sure if I am going to use a prestige class but a Weapon Master might work as he does have the improved two weapon fighting style, plus most of the other feat requirements. Oh well just a few ideas, good luck with your new campaign. Cheers All. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hackenslash, post: 944886, member: 11770"] [b]8th Level Fighter/ 4th Level Rogue Lycanthrope = ECL 15...I hope ??[/b] Hello, I have just created a Lyncanthrope character to play in a high level (14th-15th Level) campaign and decided to go for the Werewolf as the WereTiger or Werebear would have been a little too powerfull for the party with the massive stat increases it gets. Funnily enough the Savage Species lists all Lycanthropes the same for effective level adjustment, not sure I would agree, considering the differences in modifiers, feats and skills each Lycanthrope gets, per the MM etc...The other Lycanthrope abilities and skills seem to fit in nicely and are not too over balancing. Even the Damage reduction is the one of lowest you can get 15/Silver. But there is a feat in Savage species that you can increase this to 17/+1 if you wanted too. The character is essentially designed to be a melee type combatant but with a few extra skills thrown in for spice, as we have lost our main Fighter to a horrible death involving a serious pounding by Hill Giants. I think the Lycanthrope character can fit well into a campaign as it can be inconspicuous if necessary but has the punch to hold it's own in combat and can have some pretty cool defensive capabilites as well. Not sure if I am going to use a prestige class but a Weapon Master might work as he does have the improved two weapon fighting style, plus most of the other feat requirements. Oh well just a few ideas, good luck with your new campaign. Cheers All. :D [/QUOTE]
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