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Savage Species??
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<blockquote data-quote="Khaalis" data-source="post: 709140" data-attributes="member: 2167"><p><strong>Thank You</strong></p><p></p><p>Just wanted to reply and say <strong>THANK YOU</strong> to David for stopping in and giving us his insight into the question. It is not often we can interact directly with an author and get the "inside" scoop. Overall I am very happy with <u>Savage Species</u> and it will go to great use in all future gaming experiences.</p><p></p><p>As for the specific issue in question, I think in many games it will fall to a DM's call on whether or not to House Rule or "Rule 0" the Racial Class Multiclassing Restriction, OR people will use Racial Write-ups like the "Young" line of races (ex: Young Centaur, Young Minotaur, etc.) form AEG's <u>Monsters</u>. As Pax has said, I think many people will still enforce Racial Class Levels but do so as a House Rule allowing for 1/2 of your Racial Class in other classes (but totally dependant on the Strength of the creature). As David stated, not all creatures are created equally.</p><p></p><p>Personally I am a fan of the Minotaur race and have had Minotaurs as a playable race since way back in the days of 2E Dragonlance. In fact one of the most influencial NPC's I have ever had in my games is a Minotaur Fighter (and shhh... Rogue) named Morktrosh that runs a cozy little Tavern/Inn (and secret Gladitorial Pit) in Waterdeep called the Galloping Minotaur. I have also always allowed most of the Intelligent Humanoids as playable races. <u>Savage Species</u> finally allows me a decent rule set for the creation and use of these characters and NPC's rather than muddeling through it myself.</p><p></p><p>Thanks again to all those involved in making <u>Savage Species</u> a reality. You satisfied a previously left-out sector of the gaming community who always felt discriminated against for all those Intelligent humanoids that could not become bigger and better than being a lowly "Monster".</p></blockquote><p></p>
[QUOTE="Khaalis, post: 709140, member: 2167"] [b]Thank You[/b] Just wanted to reply and say [b]THANK YOU[/b] to David for stopping in and giving us his insight into the question. It is not often we can interact directly with an author and get the "inside" scoop. Overall I am very happy with [u]Savage Species[/u] and it will go to great use in all future gaming experiences. As for the specific issue in question, I think in many games it will fall to a DM's call on whether or not to House Rule or "Rule 0" the Racial Class Multiclassing Restriction, OR people will use Racial Write-ups like the "Young" line of races (ex: Young Centaur, Young Minotaur, etc.) form AEG's [u]Monsters[/u]. As Pax has said, I think many people will still enforce Racial Class Levels but do so as a House Rule allowing for 1/2 of your Racial Class in other classes (but totally dependant on the Strength of the creature). As David stated, not all creatures are created equally. Personally I am a fan of the Minotaur race and have had Minotaurs as a playable race since way back in the days of 2E Dragonlance. In fact one of the most influencial NPC's I have ever had in my games is a Minotaur Fighter (and shhh... Rogue) named Morktrosh that runs a cozy little Tavern/Inn (and secret Gladitorial Pit) in Waterdeep called the Galloping Minotaur. I have also always allowed most of the Intelligent Humanoids as playable races. [u]Savage Species[/u] finally allows me a decent rule set for the creation and use of these characters and NPC's rather than muddeling through it myself. Thanks again to all those involved in making [u]Savage Species[/u] a reality. You satisfied a previously left-out sector of the gaming community who always felt discriminated against for all those Intelligent humanoids that could not become bigger and better than being a lowly "Monster". [/QUOTE]
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