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<blockquote data-quote="Remathilis" data-source="post: 8005742" data-attributes="member: 7635"><p>I basically split Sea Wyvern's Wake up into chunks after the group got the Sea Wyvern, I let the sail around with it a bit and be pirates. I did the Sargossa as a "random encounter", ran the full Tamoachan rather than visit the outskirts, and then later did the voyage to Farshore with some of crew-based elements (the false priest, the Rowan's revenge) before ending with the storm. So, I did a lot of it, just out of order.</p><p></p><p>As for Lightless Depths and City of Broken Idols, it was twofold. In 3.5, the time spent on the Isle of Dread is from levels 7-15 which is a significant chunk of game. Further, it felt anti-climactic after defeating Vanthus. Finally, I wanted to do some other quests as well (esp after getting Ghosts) so it was easy to eject the further island/dungeon elements for some different locals. </p><p></p><p>Going forward, Scuttlecove and Into the Maw are both on the agenda, but I don't know if I plan to run the remainder as-written. Due to the fact I'm running it as part of Eberron (with the backstory Demogorgon is aware of the crack in the Siberys ring and trying to exert influence there) allows me to mix in some additional Eberron elements as well. </p><p></p><p>Overall, I've used it more as skeleton to hang my nautical adventures on and augmented and changed it as I saw fit. The players are enjoying it and can't wait to get back once we're all allowed out of our homes again.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8005742, member: 7635"] I basically split Sea Wyvern's Wake up into chunks after the group got the Sea Wyvern, I let the sail around with it a bit and be pirates. I did the Sargossa as a "random encounter", ran the full Tamoachan rather than visit the outskirts, and then later did the voyage to Farshore with some of crew-based elements (the false priest, the Rowan's revenge) before ending with the storm. So, I did a lot of it, just out of order. As for Lightless Depths and City of Broken Idols, it was twofold. In 3.5, the time spent on the Isle of Dread is from levels 7-15 which is a significant chunk of game. Further, it felt anti-climactic after defeating Vanthus. Finally, I wanted to do some other quests as well (esp after getting Ghosts) so it was easy to eject the further island/dungeon elements for some different locals. Going forward, Scuttlecove and Into the Maw are both on the agenda, but I don't know if I plan to run the remainder as-written. Due to the fact I'm running it as part of Eberron (with the backstory Demogorgon is aware of the crack in the Siberys ring and trying to exert influence there) allows me to mix in some additional Eberron elements as well. Overall, I've used it more as skeleton to hang my nautical adventures on and augmented and changed it as I saw fit. The players are enjoying it and can't wait to get back once we're all allowed out of our homes again. [/QUOTE]
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