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<blockquote data-quote="humble minion" data-source="post: 8007727" data-attributes="member: 5948"><p>That's a great campaign summary, and there was a lot of parallels with how i ran things, actually. 100% endorse that you really have to rub in how repulsive Vanthus is. Lavinia really needs to be portrayed as competent, otherwise the PCs can end up feeling like they're rescuing her a bit too much. I was hoping to set up a romance between her and the PC half-orc scout, but the players weren't really into that sort of thing unfortunately. The crew and colonists on the Sea Wyvern's Wake really need personalities and relationships of their own, the PCs are going to exert a lot of effort keeping these people alive, they need to know them. Personally I focused on Avner, playing him as your perfectly stereotypical useless entitled nobleman. Jeez the PCs hated him. And his servant Quenge was one of the more memorable NPCs i had - he was a hunchback who spoke in a cringing 'Igor-the-mad-scientist's-henchman' voice and dropped occasional references to how horribly Avner treated him ("No master, Quenge is so sorry, master, please master - I don't want to go back into the box..."). Beef up Rowyn when she stows away on the ship, or she's just too weak. I can't remember exactly what I did mechanically (or how she got this way), but my Rowyn was this semi-cursed quasi-real abyssal thing that slipped in and out of reality and dreams the whole voyage. Also, my Xiureksior also made it onto the Farshore council, and for the same reasons as Vermillio posted. Oh, and the trap/puzzle thing at the end of Here There Be Monsters, in the bar-lgura's dungeon, is one of the most bizarre and incomprehensible things I've seen in a published module and I'd thoroughly recommend ignoring it.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8007727, member: 5948"] That's a great campaign summary, and there was a lot of parallels with how i ran things, actually. 100% endorse that you really have to rub in how repulsive Vanthus is. Lavinia really needs to be portrayed as competent, otherwise the PCs can end up feeling like they're rescuing her a bit too much. I was hoping to set up a romance between her and the PC half-orc scout, but the players weren't really into that sort of thing unfortunately. The crew and colonists on the Sea Wyvern's Wake really need personalities and relationships of their own, the PCs are going to exert a lot of effort keeping these people alive, they need to know them. Personally I focused on Avner, playing him as your perfectly stereotypical useless entitled nobleman. Jeez the PCs hated him. And his servant Quenge was one of the more memorable NPCs i had - he was a hunchback who spoke in a cringing 'Igor-the-mad-scientist's-henchman' voice and dropped occasional references to how horribly Avner treated him ("No master, Quenge is so sorry, master, please master - I don't want to go back into the box..."). Beef up Rowyn when she stows away on the ship, or she's just too weak. I can't remember exactly what I did mechanically (or how she got this way), but my Rowyn was this semi-cursed quasi-real abyssal thing that slipped in and out of reality and dreams the whole voyage. Also, my Xiureksior also made it onto the Farshore council, and for the same reasons as Vermillio posted. Oh, and the trap/puzzle thing at the end of Here There Be Monsters, in the bar-lgura's dungeon, is one of the most bizarre and incomprehensible things I've seen in a published module and I'd thoroughly recommend ignoring it. [/QUOTE]
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