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Savage Tide Adventure Path
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<blockquote data-quote="humble minion" data-source="post: 8008459" data-attributes="member: 5948"><p>This campaign thoroughly can go to level 20, but how it plays depends on your group's style. If played purely as written, the 2nd and 3rd last modules look pretty short and choppy - travel to planar location X, try to enlist the help of hugely pwoerful being Y via bargain or whatever, get in a token combat, leave and move on. If your players are the types to go off the adventure as written here (and they might be - the as-written adventures assume PCs who will be willing to make deals with horribly evil beings like Orcus, and the like, and i don't think that can be relied on for all groups) then basically they drive the plot as they traipse around the multiverse looking for allies against Demogorgon and you hang on by your fingernails and improvise.</p><p></p><p>Re Lavinia - have a read through the modules before you decide. She's assumed to be off-screen a lot, acting as a patron/adventure hook in Sasserine and a leader of Farshore afterwards, but there's not really a reason she HAS to be in the background. Except as above, her kidnapping is the trigger for Serpents of Scuttlecove and Into the Maw, after the Isle of Dread, but you could potentially come up with something else there. And Lavinia is the one who actually decides to go to the Isle of Dread in the first place, and hires the PCs to go along, you'd need to make sure this happened.</p><p></p><p>Also, as written (and Paiso confirmed this on their forums at the time) Vanthus is intended to be motivated by an incestuous desire for his sister. The modules themselves aren't entirely explicit about this, but it's certainly hinted at multiple times as clearly as they could get away with. If you decide to go with this angle and have Lavinia as a PC, then your wife would need to be onboard, and would need to know the backstory to it.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8008459, member: 5948"] This campaign thoroughly can go to level 20, but how it plays depends on your group's style. If played purely as written, the 2nd and 3rd last modules look pretty short and choppy - travel to planar location X, try to enlist the help of hugely pwoerful being Y via bargain or whatever, get in a token combat, leave and move on. If your players are the types to go off the adventure as written here (and they might be - the as-written adventures assume PCs who will be willing to make deals with horribly evil beings like Orcus, and the like, and i don't think that can be relied on for all groups) then basically they drive the plot as they traipse around the multiverse looking for allies against Demogorgon and you hang on by your fingernails and improvise. Re Lavinia - have a read through the modules before you decide. She's assumed to be off-screen a lot, acting as a patron/adventure hook in Sasserine and a leader of Farshore afterwards, but there's not really a reason she HAS to be in the background. Except as above, her kidnapping is the trigger for Serpents of Scuttlecove and Into the Maw, after the Isle of Dread, but you could potentially come up with something else there. And Lavinia is the one who actually decides to go to the Isle of Dread in the first place, and hires the PCs to go along, you'd need to make sure this happened. Also, as written (and Paiso confirmed this on their forums at the time) Vanthus is intended to be motivated by an incestuous desire for his sister. The modules themselves aren't entirely explicit about this, but it's certainly hinted at multiple times as clearly as they could get away with. If you decide to go with this angle and have Lavinia as a PC, then your wife would need to be onboard, and would need to know the backstory to it. [/QUOTE]
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